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https://github.com/DarkflameUniverse/DarkflameServer.git
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7a051afd97
Added support for Items to have a loot source attached to them when dropped or rolled. This fixes the issue where achievements would give the item before it appeared in the achievement window.
21 lines
925 B
C++
21 lines
925 B
C++
#include "VeBricksampleServer.h"
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#include "InventoryComponent.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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void VeBricksampleServer::OnUse(Entity *self, Entity *user) {
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auto* missionComponent = user->GetComponent<MissionComponent>();
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if (missionComponent != nullptr && missionComponent->GetMissionState(1183) == MissionState::MISSION_STATE_ACTIVE) {
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const auto loot = self->GetVar<int32_t>(m_LootVariable);
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auto* inventoryComponent = user->GetComponent<InventoryComponent>();
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if (loot && inventoryComponent != nullptr && inventoryComponent->GetLotCount(loot) == 0) {
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inventoryComponent->AddItem(loot, 1, eLootSourceType::LOOT_SOURCE_ACTIVITY);
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for (auto* brickEntity : EntityManager::Instance()->GetEntitiesInGroup("Bricks")) {
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GameMessages::SendNotifyClientObject(brickEntity->GetObjectID(), u"Pickedup");
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}
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}
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}
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}
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