DarkflameServer/dNet/ChatPackets.cpp
2025-04-11 09:12:45 -05:00

147 lines
3.5 KiB
C++

/*
* Darkflame Universe
* Copyright 2018
*/
#include "ChatPackets.h"
#include "RakNetTypes.h"
#include "BitStream.h"
#include "Game.h"
#include "BitStreamUtils.h"
#include "dServer.h"
#include "eConnectionType.h"
#include "MessageType/Chat.h"
namespace ChatPackets {
void ShowAllRequest::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(this->requestor);
bitStream.Write(this->displayZoneData);
bitStream.Write(this->displayIndividualPlayers);
}
bool ShowAllRequest::Deserialize(RakNet::BitStream& inStream) {
VALIDATE_READ(inStream.Read(this->requestor));
VALIDATE_READ(inStream.Read(this->displayZoneData));
VALIDATE_READ(inStream.Read(this->displayIndividualPlayers));
return true;
}
void FindPlayerRequest::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(this->requestor);
bitStream.Write(this->playerName);
}
bool FindPlayerRequest::Deserialize(RakNet::BitStream& inStream) {
VALIDATE_READ(inStream.Read(this->requestor));
VALIDATE_READ(inStream.Read(this->playerName));
return true;
}
void ChatMessage::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write<uint64_t>(0);// senderID
bitStream.Write(chatChannel);
bitStream.Write<uint32_t>(message.GetAsString().size());
bitStream.Write(LUWString(senderName));
bitStream.Write(playerObjectID); // senderID
bitStream.Write<uint16_t>(0); // sourceID
bitStream.Write(responseCode);
bitStream.Write(message);
}
bool ChatMessage::Deserialize(RakNet::BitStream& inStream) {
//TODO: Implement this
return false;
}
void ChatMessage::Handle(){
}
void WorldChatMessage::Serialize(RakNet::BitStream& bitStream) const {
}
bool WorldChatMessage::Deserialize(RakNet::BitStream& inStream) {
VALIDATE_READ(inStream.Read(chatChannel));
uint16_t padding;
VALIDATE_READ(inStream.Read(padding));
uint32_t messageLength;
VALIDATE_READ(inStream.Read(messageLength));
string message_tmp;
for (uint32_t i = 0; i < messageLength; ++i) {
uint16_t character;
VALIDATE_READ(inStream.Read(character));
message_tmp.push_back(character);
}
return true;
}
void WorldChatMessage::Handle() {
}
void PrivateChatMessage::Serialize(RakNet::BitStream& bitStream) const {
}
bool PrivateChatMessage::Deserialize(RakNet::BitStream& inStream) {
}
void PrivateChatMessage::Handle() {
}
void UserChatMessage::Serialize(RakNet::BitStream& bitStream) const {
}
bool UserChatMessage::Deserialize(RakNet::BitStream& inStream) {
}
void UserChatMessage::Handle() {
}
void SendSystemMessage(const SystemAddress& sysAddr, const std::u16string& message, const bool broadcast) {
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT, MessageType::Chat::GENERAL_CHAT_MESSAGE);
bitStream.Write<uint64_t>(0);
bitStream.Write<char>(4);
bitStream.Write<uint32_t>(message.size());
bitStream.Write(LUWString("", 33));
bitStream.Write<uint64_t>(0);
bitStream.Write<uint16_t>(0);
bitStream.Write<char>(0);
for (uint32_t i = 0; i < message.size(); ++i) {
bitStream.Write<uint16_t>(message[i]);
}
bitStream.Write<uint16_t>(0);
//This is so Wincent's announcement works:
if (sysAddr != UNASSIGNED_SYSTEM_ADDRESS) {
SEND_PACKET;
return;
}
SEND_PACKET_BROADCAST;
}
void MessageFailure::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(this->cannedText);
}
void Announcement::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write<uint32_t>(title.size());
bitStream.Write(title);
bitStream.Write<uint32_t>(message.size());
bitStream.Write(message);
}
}