Files
DarkflameServer/dDashboardServer/routes/ServerState.h
2026-01-25 22:33:51 -06:00

32 lines
618 B
C++

#pragma once
#include <chrono>
#include <mutex>
#include <vector>
#include <string>
#include <cstdint>
struct ServerStatus {
bool online{false};
uint32_t players{0};
std::string version{};
std::chrono::steady_clock::time_point lastSeen{};
};
struct WorldInstanceInfo {
uint32_t mapID{0};
uint32_t instanceID{0};
uint32_t cloneID{0};
uint32_t players{0};
std::string ip{};
uint32_t port{0};
bool isPrivate{false};
};
namespace ServerState {
extern ServerStatus g_AuthStatus;
extern ServerStatus g_ChatStatus;
extern std::vector<WorldInstanceInfo> g_WorldInstances;
extern std::mutex g_StatusMutex;
}