mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 06:27:24 +00:00
101 lines
2.9 KiB
C++
101 lines
2.9 KiB
C++
#include "GfCampfire.h"
|
|
#include "RenderComponent.h"
|
|
#include "SkillComponent.h"
|
|
#include "MissionComponent.h"
|
|
#include "RenderComponent.h"
|
|
#include "EntityManager.h"
|
|
|
|
void GfCampfire::OnStartup(Entity* self) {
|
|
self->SetI32(u"counter", static_cast<int32_t>(0));
|
|
self->SetProximityRadius(2.0f, "placeholder");
|
|
self->SetBoolean(u"isBurning", true);
|
|
|
|
auto* render = static_cast<RenderComponent*>(self->GetComponent(COMPONENT_TYPE_RENDER));
|
|
if (render == nullptr)
|
|
return;
|
|
|
|
render->PlayEffect(295, u"running", "Burn");
|
|
}
|
|
|
|
void GfCampfire::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2,
|
|
int32_t param3) {
|
|
if (args == "physicsReady") {
|
|
auto* render = static_cast<RenderComponent*>(self->GetComponent(COMPONENT_TYPE_RENDER));
|
|
|
|
render->PlayEffect(295, u"running", "Burn");
|
|
}
|
|
}
|
|
|
|
void GfCampfire::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) {
|
|
auto* skill = self->GetComponent<SkillComponent>();
|
|
|
|
if (self->GetBoolean(u"isBurning")) {
|
|
if (status == "ENTER") {
|
|
if (entering->GetCharacter()) {
|
|
int32_t counter = self->GetI32(u"counter");
|
|
counter = counter + 1;
|
|
self->SetI32(u"counter", counter);
|
|
|
|
if (counter == 1) {
|
|
skill->CalculateBehavior(m_skillCastId, 115, entering->GetObjectID());
|
|
self->AddTimer("TimeBetweenCast", FIRE_COOLDOWN);
|
|
|
|
//self->SetVar<LWOOBJID>("target", entering->GetObjectID());
|
|
|
|
auto* missionComponet = entering->GetComponent<MissionComponent>();
|
|
|
|
if (missionComponet != nullptr) {
|
|
missionComponet->ForceProgress(440, 658, 1);
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
int32_t counter = self->GetI32(u"counter");
|
|
if (counter > 0) {
|
|
counter = counter - 1;
|
|
self->SetI32(u"counter", counter);
|
|
if (counter == 0) {
|
|
self->CancelAllTimers();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GfCampfire::OnSkillEventFired(Entity* self, Entity* caster, const std::string& message) {
|
|
if (message == "waterspray" && self->GetVar<bool>(u"isBurning")) {
|
|
auto* renderComponent = self->GetComponent<RenderComponent>();
|
|
if (renderComponent != nullptr) {
|
|
renderComponent->StopEffect("Burn");
|
|
renderComponent->PlayEffect(295, u"idle", "Off");
|
|
|
|
self->SetVar<bool>(u"isBurning", false);
|
|
self->AddTimer("FireRestart", 37);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GfCampfire::OnTimerDone(Entity* self, std::string timerName) {
|
|
if (timerName == "TimeBetweenCast") {
|
|
/*
|
|
self->AddTimer("TimeBetweenCast", FIRE_COOLDOWN);
|
|
|
|
const auto targetId = self->GetVar<LWOOBJID>("target");
|
|
|
|
auto* entering = EntityManager::Instance()->GetEntity(targetId);
|
|
|
|
if (entering == nullptr)
|
|
{
|
|
|
|
}
|
|
*/
|
|
} else if (timerName == "FireRestart" && !self->GetVar<bool>(u"isBurning")) {
|
|
auto* renderComponent = self->GetComponent<RenderComponent>();
|
|
if (renderComponent != nullptr) {
|
|
renderComponent->StopEffect("Off");
|
|
renderComponent->PlayEffect(295, u"running", "Burn");
|
|
self->SetVar<bool>(u"isBurning", true);
|
|
}
|
|
}
|
|
}
|