DarkflameServer/dZoneManager/dZoneManager.cpp
2023-07-27 16:19:19 -05:00

319 lines
12 KiB
C++

#include "Game.h"
#include "dCommonVars.h"
#include "dZoneManager.h"
#include "EntityManager.h"
#include "dLogger.h"
#include "dConfig.h"
#include "InventoryComponent.h"
#include "DestroyableComponent.h"
#include "GameMessages.h"
#include "VanityUtilities.h"
#include "WorldConfig.h"
#include "CDZoneTableTable.h"
#include <chrono>
#include "eObjectBits.h"
#include "CDZoneTableTable.h"
#include "AssetManager.h"
#include "../dWorldServer/ObjectIDManager.h"
void dZoneManager::Initialize(const LWOZONEID& zoneID) {
Game::logger->Log("dZoneManager", "Preparing zone: %i/%i/%i", zoneID.GetMapID(), zoneID.GetInstanceID(), zoneID.GetCloneID());
int64_t startTime = 0;
int64_t endTime = 0;
startTime = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now().time_since_epoch()).count();
LoadZone(zoneID);
LOT zoneControlTemplate = 2365;
CDZoneTableTable* zoneTable = CDClientManager::Instance().GetTable<CDZoneTableTable>();
if (zoneTable != nullptr) {
const CDZoneTable* zone = zoneTable->Query(zoneID.GetMapID());
if (zone != nullptr) {
zoneControlTemplate = zone->zoneControlTemplate != -1 ? zone->zoneControlTemplate : 2365;
const auto min = zone->ghostdistance_min != -1.0f ? zone->ghostdistance_min : 100;
const auto max = zone->ghostdistance != -1.0f ? zone->ghostdistance : 100;
Game::entityManager->SetGhostDistanceMax(max + min);
Game::entityManager->SetGhostDistanceMin(max);
m_PlayerLoseCoinsOnDeath = zone->PlayerLoseCoinsOnDeath;
}
}
Game::logger->Log("dZoneManager", "Creating zone control object %i", zoneControlTemplate);
// Create ZoneControl object
if (!Game::entityManager) {
Game::logger->Log("dZoneManager", "ERROR: No entity manager loaded. Cannot proceed.");
throw std::invalid_argument("No entity manager loaded. Cannot proceed.");
}
Game::entityManager->Initialize();
EntityInfo info;
info.lot = zoneControlTemplate;
info.id = 70368744177662;
Entity* zoneControl = Game::entityManager->CreateEntity(info, nullptr, nullptr, true);
m_ZoneControlObject = zoneControl;
m_pZone->Initalize();
endTime = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now().time_since_epoch()).count();
LoadWorldConfig();
Game::logger->Log("dZoneManager", "Zone prepared in: %llu ms", (endTime - startTime));
VanityUtilities::SpawnVanity();
}
dZoneManager::~dZoneManager() {
if (m_pZone) delete m_pZone;
for (std::pair<LWOOBJID, Spawner*> p : m_Spawners) {
if (p.second) {
delete p.second;
p.second = nullptr;
}
m_Spawners.erase(p.first);
}
if (m_WorldConfig) delete m_WorldConfig;
}
Zone* dZoneManager::GetZone() {
return m_pZone;
}
void dZoneManager::LoadZone(const LWOZONEID& zoneID) {
if (m_pZone) delete m_pZone;
m_ZoneID = zoneID;
m_pZone = new Zone(zoneID.GetMapID(), zoneID.GetInstanceID(), zoneID.GetCloneID());
}
void dZoneManager::NotifyZone(const dZoneNotifier& notifier, const LWOOBJID& objectID) {
switch (notifier) {
case dZoneNotifier::SpawnedObjectDestroyed:
break;
case dZoneNotifier::SpawnedChildObjectDestroyed:
break;
case dZoneNotifier::ReloadZone:
Game::logger->Log("dZoneManager", "Forcing reload of zone %i", m_ZoneID.GetMapID());
LoadZone(m_ZoneID);
m_pZone->Initalize();
break;
case dZoneNotifier::UserJoined:
break;
case dZoneNotifier::UserMoved:
break;
case dZoneNotifier::PrintAllGameObjects:
m_pZone->PrintAllGameObjects();
break;
case dZoneNotifier::InvalidNotifier:
Game::logger->Log("dZoneManager", "Got an invalid zone notifier.");
break;
default:
Game::logger->Log("dZoneManager", "Unknown zone notifier: %i", int(notifier));
}
}
void dZoneManager::AddSpawner(LWOOBJID id, Spawner* spawner) {
m_Spawners.insert_or_assign(id, spawner);
}
LWOZONEID dZoneManager::GetZoneID() const {
return m_ZoneID;
}
void dZoneManager::Update(float deltaTime) {
for (auto spawner : m_Spawners) {
spawner.second->Update(deltaTime);
}
}
LWOOBJID dZoneManager::MakeSpawner(SpawnerInfo info) {
auto objectId = info.spawnerID;
if (objectId == LWOOBJID_EMPTY) {
objectId = ObjectIDManager::Instance()->GenerateObjectID();
GeneralUtils::SetBit(objectId, eObjectBits::CLIENT);
info.spawnerID = objectId;
}
auto* spawner = new Spawner(info);
EntityInfo entityInfo{};
entityInfo.id = objectId;
entityInfo.lot = 176;
auto* entity = Game::entityManager->CreateEntity(entityInfo, nullptr, nullptr, false, objectId);
Game::entityManager->ConstructEntity(entity);
AddSpawner(objectId, spawner);
return objectId;
}
Spawner* dZoneManager::GetSpawner(const LWOOBJID id) {
const auto& index = m_Spawners.find(id);
if (index == m_Spawners.end()) {
return nullptr;
}
return index->second;
}
void dZoneManager::RemoveSpawner(const LWOOBJID id) {
auto* spawner = GetSpawner(id);
if (spawner == nullptr) {
Game::logger->Log("dZoneManager", "Failed to find spawner (%llu)", id);
return;
}
auto* entity = Game::entityManager->GetEntity(id);
if (entity != nullptr) {
entity->Kill();
} else {
Game::logger->Log("dZoneManager", "Failed to find spawner entity (%llu)", id);
}
spawner->DestroyAllEntities();
spawner->Deactivate();
Game::logger->Log("dZoneManager", "Destroying spawner (%llu)", id);
m_Spawners.erase(id);
delete spawner;
}
std::vector<Spawner*> dZoneManager::GetSpawnersByName(std::string spawnerName) {
std::vector<Spawner*> spawners;
for (const auto& spawner : m_Spawners) {
if (spawner.second->GetName() == spawnerName) {
spawners.push_back(spawner.second);
}
}
return spawners;
}
std::vector<Spawner*> dZoneManager::GetSpawnersInGroup(std::string group) {
std::vector<Spawner*> spawnersInGroup;
for (auto spawner : m_Spawners) {
for (std::string entityGroup : spawner.second->m_Info.groups) {
if (entityGroup == group) {
spawnersInGroup.push_back(spawner.second);
}
}
}
return spawnersInGroup;
}
uint32_t dZoneManager::GetUniqueMissionIdStartingValue() {
if (m_UniqueMissionIdStart == 0) {
auto tableData = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM Missions WHERE isMission = 0 GROUP BY isMission;");
m_UniqueMissionIdStart = tableData.getIntField(0, -1);
tableData.finalize();
}
return m_UniqueMissionIdStart;
}
bool dZoneManager::CheckIfAccessibleZone(LWOMAPID zoneID) {
//We're gonna go ahead and presume we've got the db loaded already:
CDZoneTableTable* zoneTable = CDClientManager::Instance().GetTable<CDZoneTableTable>();
const CDZoneTable* zone = zoneTable->Query(zoneID);
if (zone != nullptr) {
return Game::assetManager->HasFile(("maps/" + zone->zoneName).c_str());
} else {
return false;
}
}
void dZoneManager::LoadWorldConfig() {
Game::logger->Log("dZoneManager", "Loading WorldConfig into memory");
auto worldConfig = CDClientDatabase::ExecuteQuery("SELECT * FROM WorldConfig;");
if (!m_WorldConfig) m_WorldConfig = new WorldConfig();
if (worldConfig.eof()) {
Game::logger->Log("dZoneManager", "WorldConfig table is empty. Is this intended?");
return;
}
// Now read in the giant table
m_WorldConfig->worldConfigID = worldConfig.getIntField("WorldConfigID");
m_WorldConfig->peGravityValue = worldConfig.getFloatField("pegravityvalue");
m_WorldConfig->peBroadphaseWorldSize = worldConfig.getFloatField("pebroadphaseworldsize");
m_WorldConfig->peGameObjScaleFactor = worldConfig.getFloatField("pegameobjscalefactor");
m_WorldConfig->characterRotationSpeed = worldConfig.getFloatField("character_rotation_speed");
m_WorldConfig->characterWalkForwardSpeed = worldConfig.getFloatField("character_walk_forward_speed");
m_WorldConfig->characterWalkBackwardSpeed = worldConfig.getFloatField("character_walk_backward_speed");
m_WorldConfig->characterWalkStrafeSpeed = worldConfig.getFloatField("character_walk_strafe_speed");
m_WorldConfig->characterWalkStrafeForwardSpeed = worldConfig.getFloatField("character_walk_strafe_forward_speed");
m_WorldConfig->characterWalkStrafeBackwardSpeed = worldConfig.getFloatField("character_walk_strafe_backward_speed");
m_WorldConfig->characterRunBackwardSpeed = worldConfig.getFloatField("character_run_backward_speed");
m_WorldConfig->characterRunStrafeSpeed = worldConfig.getFloatField("character_run_strafe_speed");
m_WorldConfig->characterRunStrafeForwardSpeed = worldConfig.getFloatField("character_run_strafe_forward_speed");
m_WorldConfig->characterRunStrafeBackwardSpeed = worldConfig.getFloatField("character_run_strafe_backward_speed");
m_WorldConfig->globalCooldown = worldConfig.getFloatField("global_cooldown");
m_WorldConfig->characterGroundedTime = worldConfig.getFloatField("characterGroundedTime");
m_WorldConfig->characterGroundedSpeed = worldConfig.getFloatField("characterGroundedSpeed");
m_WorldConfig->globalImmunityTime = worldConfig.getFloatField("globalImmunityTime");
m_WorldConfig->characterMaxSlope = worldConfig.getFloatField("character_max_slope");
m_WorldConfig->defaultRespawnTime = worldConfig.getFloatField("defaultrespawntime");
m_WorldConfig->missionTooltipTimeout = worldConfig.getFloatField("mission_tooltip_timeout");
m_WorldConfig->vendorBuyMultiplier = worldConfig.getFloatField("vendor_buy_multiplier", 0.1);
m_WorldConfig->petFollowRadius = worldConfig.getFloatField("pet_follow_radius");
m_WorldConfig->characterEyeHeight = worldConfig.getFloatField("character_eye_height");
m_WorldConfig->flightVerticalVelocity = worldConfig.getFloatField("flight_vertical_velocity");
m_WorldConfig->flightAirspeed = worldConfig.getFloatField("flight_airspeed");
m_WorldConfig->flightFuelRatio = worldConfig.getFloatField("flight_fuel_ratio");
m_WorldConfig->flightMaxAirspeed = worldConfig.getFloatField("flight_max_airspeed");
m_WorldConfig->fReputationPerVote = worldConfig.getFloatField("fReputationPerVote");
m_WorldConfig->propertyCloneLimit = worldConfig.getIntField("nPropertyCloneLimit");
m_WorldConfig->defaultHomespaceTemplate = worldConfig.getIntField("defaultHomespaceTemplate");
m_WorldConfig->coinsLostOnDeathPercent = worldConfig.getFloatField("coins_lost_on_death_percent");
m_WorldConfig->coinsLostOnDeathMin = worldConfig.getIntField("coins_lost_on_death_min");
m_WorldConfig->coinsLostOnDeathMax = worldConfig.getIntField("coins_lost_on_death_max");
m_WorldConfig->characterVotesPerDay = worldConfig.getIntField("character_votes_per_day");
m_WorldConfig->propertyModerationRequestApprovalCost = worldConfig.getIntField("property_moderation_request_approval_cost");
m_WorldConfig->propertyModerationRequestReviewCost = worldConfig.getIntField("property_moderation_request_review_cost");
m_WorldConfig->propertyModRequestsAllowedSpike = worldConfig.getIntField("propertyModRequestsAllowedSpike");
m_WorldConfig->propertyModRequestsAllowedInterval = worldConfig.getIntField("propertyModRequestsAllowedInterval");
m_WorldConfig->propertyModRequestsAllowedTotal = worldConfig.getIntField("propertyModRequestsAllowedTotal");
m_WorldConfig->propertyModRequestsSpikeDuration = worldConfig.getIntField("propertyModRequestsSpikeDuration");
m_WorldConfig->propertyModRequestsIntervalDuration = worldConfig.getIntField("propertyModRequestsIntervalDuration");
m_WorldConfig->modelModerateOnCreate = worldConfig.getIntField("modelModerateOnCreate") != 0;
m_WorldConfig->defaultPropertyMaxHeight = worldConfig.getFloatField("defaultPropertyMaxHeight");
m_WorldConfig->reputationPerVoteCast = worldConfig.getFloatField("reputationPerVoteCast");
m_WorldConfig->reputationPerVoteReceived = worldConfig.getFloatField("reputationPerVoteReceived");
m_WorldConfig->showcaseTopModelConsiderationBattles = worldConfig.getIntField("showcaseTopModelConsiderationBattles");
m_WorldConfig->reputationPerBattlePromotion = worldConfig.getFloatField("reputationPerBattlePromotion");
m_WorldConfig->coinsLostOnDeathMinTimeout = worldConfig.getFloatField("coins_lost_on_death_min_timeout");
m_WorldConfig->coinsLostOnDeathMaxTimeout = worldConfig.getFloatField("coins_lost_on_death_max_timeout");
m_WorldConfig->mailBaseFee = worldConfig.getIntField("mail_base_fee");
m_WorldConfig->mailPercentAttachmentFee = worldConfig.getFloatField("mail_percent_attachment_fee");
m_WorldConfig->propertyReputationDelay = worldConfig.getIntField("propertyReputationDelay");
m_WorldConfig->levelCap = worldConfig.getIntField("LevelCap");
m_WorldConfig->levelUpBehaviorEffect = worldConfig.getStringField("LevelUpBehaviorEffect");
m_WorldConfig->characterVersion = worldConfig.getIntField("CharacterVersion");
m_WorldConfig->levelCapCurrencyConversion = worldConfig.getIntField("LevelCapCurrencyConversion");
worldConfig.finalize();
Game::logger->Log("dZoneManager", "Loaded WorldConfig into memory");
}