mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 05:27:19 +00:00
8e84cafdfa
* feat: add configurable feature and versions to allow for easily swithing it out to enable features in the client for funsies tested that this doesn't break anything and added test * cleanup
216 lines
8.2 KiB
C++
216 lines
8.2 KiB
C++
#include "AuthPackets.h"
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#include "PacketUtils.h"
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#include "BitStreamUtils.h"
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#include "dNetCommon.h"
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#include "dServer.h"
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#include "Logger.h"
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#include "Database.h"
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#include "ZoneInstanceManager.h"
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#include "MD5.h"
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#include "SHA512.h"
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#include "GeneralUtils.h"
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#ifdef _WIN32
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#include <bcrypt/BCrypt.hpp>
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#else
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#include <bcrypt.h>
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#endif
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#include <BitStream.h>
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#include <future>
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#include "Game.h"
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#include "dConfig.h"
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#include "eServerDisconnectIdentifiers.h"
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#include "eLoginResponse.h"
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#include "eConnectionType.h"
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#include "eServerMessageType.h"
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#include "eMasterMessageType.h"
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#include "eGameMasterLevel.h"
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void AuthPackets::HandleHandshake(dServer* server, Packet* packet) {
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RakNet::BitStream inStream(packet->data, packet->length, false);
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uint64_t header = inStream.Read(header);
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uint32_t clientVersion = 0;
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inStream.Read(clientVersion);
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LOG("Received client version: %i", clientVersion);
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SendHandshake(server, packet->systemAddress, server->GetIP(), server->GetPort(), server->GetServerType());
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}
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void AuthPackets::SendHandshake(dServer* server, const SystemAddress& sysAddr, const std::string& nextServerIP, uint16_t nextServerPort, const ServerType serverType) {
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RakNet::BitStream bitStream;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::SERVER, eServerMessageType::VERSION_CONFIRM);
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uint32_t netVersion;
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if (!GeneralUtils::TryParse(Game::config->GetValue("client_net_version"), netVersion)) {
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LOG("Failed to parse client_net_version. Cannot authenticate to %s:%i", nextServerIP.c_str(), nextServerPort);
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return;
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}
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bitStream.Write<uint32_t>(netVersion);
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bitStream.Write(uint32_t(0x93));
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if (serverType == ServerType::Auth) bitStream.Write(uint32_t(1)); //Conn: auth
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else bitStream.Write(uint32_t(4)); //Conn: world
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bitStream.Write(uint32_t(0)); //Server process ID
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bitStream.Write(nextServerPort);
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server->Send(&bitStream, sysAddr, false);
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}
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void AuthPackets::HandleLoginRequest(dServer* server, Packet* packet) {
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std::string username = PacketUtils::ReadString(8, packet, true);
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std::string password = PacketUtils::ReadString(0x4A, packet, true);
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const char* szUsername = username.c_str();
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// Fetch account details
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auto accountInfo = Database::Get()->GetAccountInfo(username);
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if (!accountInfo) {
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LOG("No user by name %s found!", username.c_str());
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AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::INVALID_USER, "", "", 2001, username);
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return;
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}
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//If we aren't running in live mode, then only GMs are allowed to enter:
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const auto& closedToNonDevs = Game::config->GetValue("closed_to_non_devs");
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if (closedToNonDevs.size() > 0 && bool(std::stoi(closedToNonDevs)) && accountInfo->maxGmLevel == eGameMasterLevel::CIVILIAN) {
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AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "The server is currently only open to developers.", "", 2001, username);
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return;
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}
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if (Game::config->GetValue("dont_use_keys") != "1" && accountInfo->maxGmLevel == eGameMasterLevel::CIVILIAN) {
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LOG("");
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//Check to see if we have a play key:
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if (accountInfo->playKeyId == 0) {
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AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your account doesn't have a play key associated with it!", "", 2001, username);
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LOG("User %s tried to log in, but they don't have a play key.", username.c_str());
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return;
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}
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//Check if the play key is _valid_:
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auto playKeyStatus = Database::Get()->IsPlaykeyActive(accountInfo->playKeyId);
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if (!playKeyStatus) {
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AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your account doesn't have a valid play key associated with it!", "", 2001, username);
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return;
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}
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if (!playKeyStatus.value()) {
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AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::PERMISSIONS_NOT_HIGH_ENOUGH, "Your play key has been disabled.", "", 2001, username);
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LOG("User %s tried to log in, but their play key was disabled", username.c_str());
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return;
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}
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}
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if (accountInfo->banned) {
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AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::BANNED, "", "", 2001, username); return;
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}
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if (accountInfo->locked) {
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AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::ACCOUNT_LOCKED, "", "", 2001, username); return;
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}
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bool loginSuccess = ::bcrypt_checkpw(password.c_str(), accountInfo->bcryptPassword.c_str()) == 0;
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if (!loginSuccess) {
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AuthPackets::SendLoginResponse(server, packet->systemAddress, eLoginResponse::WRONG_PASS, "", "", 2001, username);
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LOG("Wrong password used");
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} else {
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SystemAddress system = packet->systemAddress; //Copy the sysAddr before the Packet gets destroyed from main
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if (!server->GetIsConnectedToMaster()) {
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AuthPackets::SendLoginResponse(server, system, eLoginResponse::GENERAL_FAILED, "", "", 0, username);
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return;
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}
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ZoneInstanceManager::Instance()->RequestZoneTransfer(server, 0, 0, false, [system, server, username](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string zoneIP, uint16_t zonePort) {
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AuthPackets::SendLoginResponse(server, system, eLoginResponse::SUCCESS, "", zoneIP, zonePort, username);
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});
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}
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}
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void AuthPackets::SendLoginResponse(dServer* server, const SystemAddress& sysAddr, eLoginResponse responseCode, const std::string& errorMsg, const std::string& wServerIP, uint16_t wServerPort, std::string username) {
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RakNet::BitStream packet;
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BitStreamUtils::WriteHeader(packet, eConnectionType::CLIENT, eClientMessageType::LOGIN_RESPONSE);
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packet.Write(static_cast<uint8_t>(responseCode));
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// Event Gating
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packet.Write(LUString(Game::config->GetValue("event_1")));
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packet.Write(LUString(Game::config->GetValue("event_2")));
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packet.Write(LUString(Game::config->GetValue("event_3")));
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packet.Write(LUString(Game::config->GetValue("event_4")));
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packet.Write(LUString(Game::config->GetValue("event_5")));
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packet.Write(LUString(Game::config->GetValue("event_6")));
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packet.Write(LUString(Game::config->GetValue("event_7")));
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packet.Write(LUString(Game::config->GetValue("event_8")));
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uint16_t version_major = 1;
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uint16_t version_current = 10;
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uint16_t version_minor = 64;
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GeneralUtils::TryParse<uint16_t>(Game::config->GetValue("version_major"), version_major);
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GeneralUtils::TryParse<uint16_t>(Game::config->GetValue("version_current"), version_current);
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GeneralUtils::TryParse<uint16_t>(Game::config->GetValue("version_minor"), version_minor);
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packet.Write(version_major);
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packet.Write(version_current);
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packet.Write(version_minor);
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// Writes the user key
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uint32_t sessionKey = GeneralUtils::GenerateRandomNumber<uint32_t>();
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std::string userHash = std::to_string(sessionKey);
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userHash = md5(userHash);
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packet.Write(LUWString(userHash));
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// Write the Character and Chat IPs
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packet.Write(LUString(wServerIP));
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packet.Write(LUString(""));
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// Write the Character and Chat Ports
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packet.Write(static_cast<uint16_t>(wServerPort));
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packet.Write(static_cast<uint16_t>(0));
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// CDN Key
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packet.Write(LUString(""));
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// CDN Ticket
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packet.Write(LUString("00000000-0000-0000-0000-000000000000", 37));
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packet.Write(static_cast<uint32_t>(0)); // Language
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// Write the localization
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packet.Write(LUString("US", 3));
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packet.Write(static_cast<uint8_t>(false)); // Just upgraded from F2P
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packet.Write(static_cast<uint8_t>(false)); // User is F2P
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packet.Write(static_cast<uint64_t>(0)); // Time Remaining in F2P
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// Write custom error message
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packet.Write(static_cast<uint16_t>(errorMsg.length()));
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packet.Write(LUWString(errorMsg, static_cast<uint32_t>(errorMsg.length())));
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// Here write auth logs
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packet.Write(static_cast<uint32_t>(20));
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for (uint32_t i = 0; i < 20; ++i) {
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packet.Write(static_cast<uint32_t>(8));
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packet.Write(static_cast<uint32_t>(44));
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packet.Write(static_cast<uint32_t>(14000));
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packet.Write(static_cast<uint32_t>(0));
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}
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server->Send(&packet, sysAddr, false);
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//Inform the master server that we've created a session for this user:
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{
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CBITSTREAM;
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BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SET_SESSION_KEY);
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bitStream.Write(sessionKey);
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bitStream.Write(LUString(username, 66));
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server->SendToMaster(&bitStream);
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LOG("Set sessionKey: %i for user %s", sessionKey, username.c_str());
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}
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}
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