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fc75d6048f
* moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Clean up include tree * Remove unneeded headers from PCH files Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files. * Update Entity.h * Update EntityManager.h * Update GameMessages.cpp * There it compiles now Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
57 lines
1.3 KiB
C
57 lines
1.3 KiB
C
#pragma once
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#ifndef __MISSIONSTATE__H__
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#define __MISSIONSTATE__H__
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/**
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* Represents the possible states a mission can be in
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*/
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enum class MissionState : int32_t {
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/**
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* The mission state is unknown
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*/
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MISSION_STATE_UNKNOWN = -1,
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/**
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* The mission is yielding rewards
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*/
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MISSION_STATE_REWARDING = 0,
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/**
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* The mission can be accepted
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*/
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MISSION_STATE_AVAILABLE = 1,
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/**
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* The mission has been accepted but not yet completed
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*/
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MISSION_STATE_ACTIVE = 2,
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/**
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* All the tasks for the mission have been completed and the entity can turn the mission in to complete it
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*/
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MISSION_STATE_READY_TO_COMPLETE = 4, //!< The mission is ready to complete
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/**
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* The mission has been completed
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*/
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MISSION_STATE_COMPLETE = 8,
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/**
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* The mission is available again and has been completed before. Used for daily missions.
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*/
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MISSION_STATE_COMPLETE_AVAILABLE = 9,
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/**
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* The mission is active and has been completed before. Used for daily missions.
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*/
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MISSION_STATE_COMPLETE_ACTIVE = 10,
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/**
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* The mission has been completed before and has now been completed again. Used for daily missions.
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*/
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MISSION_STATE_COMPLETE_READY_TO_COMPLETE = 12
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};
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#endif //!__MISSIONSTATE__H__
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