mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 06:27:24 +00:00
0545adfac3
Have fun!
148 lines
3.6 KiB
C++
148 lines
3.6 KiB
C++
#include "FunctionThread.h"
|
|
#include "RakSleep.h"
|
|
|
|
using namespace RakNet;
|
|
|
|
#ifdef _MSC_VER
|
|
#pragma warning( push )
|
|
#endif
|
|
|
|
FunctionThread::FunctorAndContext WorkerThreadFunc(FunctionThread::FunctorAndContext input, bool *returnOutput, void* perThreadData)
|
|
{
|
|
(void) perThreadData;
|
|
|
|
FunctionThread::FunctorAndContext output;
|
|
input.functor->Process(input.context);
|
|
output.functor=input.functor;
|
|
output.context=input.context;
|
|
*returnOutput=true;
|
|
return output;
|
|
}
|
|
FunctionThread::FunctionThread()
|
|
{
|
|
pr=0;
|
|
}
|
|
FunctionThread::~FunctionThread()
|
|
{
|
|
StopThreads(false);
|
|
}
|
|
void FunctionThread::StartThreads(int numThreads)
|
|
{
|
|
threadPool.StartThreads(numThreads, 0);
|
|
}
|
|
void FunctionThread::StopThreads(bool blockOnCurrentProcessing)
|
|
{
|
|
// This ensures all waiting data is ultimately passed to a callback, so there are no leaks
|
|
CancelInput();
|
|
while (blockOnCurrentProcessing && threadPool.IsWorking())
|
|
{
|
|
CallResultHandlers();
|
|
RakSleep(30);
|
|
}
|
|
threadPool.StopThreads();
|
|
}
|
|
void FunctionThread::Push(Functor *functor, void *context)
|
|
{
|
|
FunctorAndContext input;
|
|
input.functor=functor;
|
|
input.context=context;
|
|
threadPool.AddInput(WorkerThreadFunc, input);
|
|
}
|
|
void FunctionThread::CallResultHandlers(void)
|
|
{
|
|
FunctorAndContext functorAndResult;
|
|
while (threadPool.HasOutputFast() && threadPool.HasOutput())
|
|
{
|
|
functorAndResult = threadPool.GetOutput();
|
|
functorAndResult.functor->HandleResult(false, functorAndResult.context);
|
|
if (pr) pr(functorAndResult);
|
|
}
|
|
}
|
|
void FunctionThread::CancelFunctorsWithContext(bool (*cancelThisFunctor)(FunctionThread::FunctorAndContext func, void *userData), void *userData)
|
|
{
|
|
FunctorAndContext functorAndResult;
|
|
unsigned i;
|
|
threadPool.LockInput();
|
|
for (i=0; i < threadPool.InputSize(); i++)
|
|
{
|
|
functorAndResult = threadPool.GetInputAtIndex(i);
|
|
if (cancelThisFunctor(functorAndResult, userData))
|
|
{
|
|
functorAndResult.functor->HandleResult(true, functorAndResult.context);
|
|
if (pr) pr(functorAndResult);
|
|
}
|
|
}
|
|
threadPool.ClearInput();
|
|
threadPool.UnlockInput();
|
|
}
|
|
void FunctionThread::SetPostResultFunction(void (*postResult)(FunctionThread::FunctorAndContext func))
|
|
{
|
|
pr=postResult;
|
|
}
|
|
void FunctionThread::CancelInput(void)
|
|
{
|
|
// We do it this way so that the callbacks get called so user-allocated data can be freed.
|
|
FunctorAndContext functorAndResult;
|
|
unsigned i;
|
|
threadPool.LockInput();
|
|
for (i=0; i < threadPool.InputSize(); i++)
|
|
{
|
|
functorAndResult = threadPool.GetInputAtIndex(i);
|
|
functorAndResult.functor->HandleResult(true, functorAndResult.context);
|
|
if (pr) pr(functorAndResult);
|
|
}
|
|
threadPool.ClearInput();
|
|
threadPool.UnlockInput();
|
|
}
|
|
|
|
FunctionThreadDependentClass::FunctionThreadDependentClass()
|
|
{
|
|
functionThreadWasAllocated=false;
|
|
functionThread=0;
|
|
}
|
|
FunctionThreadDependentClass::~FunctionThreadDependentClass()
|
|
{
|
|
if (functionThreadWasAllocated)
|
|
delete functionThread;
|
|
}
|
|
|
|
void FunctionThreadDependentClass::AssignFunctionThread(FunctionThread *ft)
|
|
{
|
|
if (functionThread && functionThreadWasAllocated)
|
|
{
|
|
functionThread->StopThreads(true);
|
|
delete functionThread;
|
|
}
|
|
|
|
functionThread=ft;
|
|
functionThreadWasAllocated=false;
|
|
}
|
|
|
|
void FunctionThreadDependentClass::StartFunctionThread(void)
|
|
{
|
|
if (functionThread==0)
|
|
{
|
|
functionThread = new FunctionThread;
|
|
functionThreadWasAllocated=true;
|
|
}
|
|
|
|
functionThread->StartThreads(1);
|
|
}
|
|
FunctionThread *FunctionThreadDependentClass::GetFunctionThread(void) const
|
|
{
|
|
return functionThread;
|
|
}
|
|
bool FunctionThreadDependentClass::GetFunctionThreadWasAllocated(void) const
|
|
{
|
|
return functionThreadWasAllocated;
|
|
}
|
|
void FunctionThreadDependentClass::PushFunctor(Functor *functor, void *context)
|
|
{
|
|
StartFunctionThread();
|
|
functionThread->Push(functor, context);
|
|
}
|
|
|
|
#ifdef _MSC_VER
|
|
#pragma warning( pop )
|
|
#endif
|