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https://github.com/DarkflameUniverse/DarkflameServer.git
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6aa90ad5b2
* Breakout rest of the enums from dcommonvars so we don't have to deal with merge conflicts ePlayerFlags is not a scoped enum, yet, due to it's complexity * address feedback * make player flag types consistent * fix typo
32 lines
1.1 KiB
C++
32 lines
1.1 KiB
C++
#include "NPCAddRemoveItem.h"
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#include "InventoryComponent.h"
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#include "eMissionState.h"
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void NPCAddRemoveItem::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
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auto* inventory = target->GetComponent<InventoryComponent>();
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if (inventory == nullptr)
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return;
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for (const auto& missionSetting : m_MissionItemSettings) {
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if (missionSetting.first == missionID) {
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for (const auto& itemSetting : missionSetting.second) {
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for (const auto& lot : itemSetting.items) {
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if (itemSetting.add && (missionState == eMissionState::AVAILABLE || missionState == eMissionState::COMPLETE_AVAILABLE)) {
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inventory->AddItem(lot, 1, eLootSourceType::NONE);
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} else if (itemSetting.remove && (missionState == eMissionState::READY_TO_COMPLETE || missionState == eMissionState::COMPLETE_READY_TO_COMPLETE)) {
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inventory->RemoveItem(lot, 1);
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}
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}
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}
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}
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}
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}
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std::map<uint32_t, std::vector<ItemSetting>> NPCAddRemoveItem::GetSettings() {
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return std::map<uint32_t, std::vector<ItemSetting>>();
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}
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void NPCAddRemoveItem::OnStartup(Entity* self) {
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m_MissionItemSettings = GetSettings();
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}
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