DarkflameServer/dGame/dBehaviors/KnockbackBehavior.h
jadebenn b261e63233
chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references

* merge
2024-02-27 01:25:44 -06:00

26 lines
530 B
C++

#pragma once
#include "Behavior.h"
class KnockbackBehavior final : public Behavior
{
public:
/*
* Inherited
*/
uint32_t m_strength;
uint32_t m_angle;
bool m_relative;
uint32_t m_time;
explicit KnockbackBehavior(const uint32_t behaviorID) : Behavior(behaviorID) {
}
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};