mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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e1c20192f7
* brother * use some better logic * Implement spider boss msg script tested that the message now shows up when hitting the survival spider entrance area
24 lines
622 B
CMake
24 lines
622 B
CMake
set(DSCRIPTS_SOURCES_AI_AG
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"AgShipPlayerDeathTrigger.cpp"
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"AgSpaceStuff.cpp"
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"AgSpiderBossMessage.cpp"
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"AgShipShake.cpp"
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"AgShipPlayerShockServer.cpp"
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"AgImagSmashable.cpp"
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"ActSharkPlayerDeathTrigger.cpp"
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"AgBusDoor.cpp"
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"AgTurret.cpp"
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"AgFans.cpp"
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"AgSalutingNpcs.cpp"
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"AgJetEffectServer.cpp"
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"AgQbElevator.cpp"
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"AgStromlingProperty.cpp"
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"AgDarkSpiderling.cpp"
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"AgPicnicBlanket.cpp"
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"AgStagePlatforms.cpp"
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"AgQbWall.cpp")
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add_library(dScriptsAiAG OBJECT ${DSCRIPTS_SOURCES_AI_AG})
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target_include_directories(dScriptsAiAG PUBLIC ".")
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target_precompile_headers(dScriptsAiAG REUSE_FROM dScriptsBase)
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