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d6cac65a8d
* FloatFix * game activity setting * Update dNavMesh.cpp --------- Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
#pragma once
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#include <cstdint>
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#include <vector>
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class NiPoint3;
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class rcHeightfield;
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class rcCompactHeightfield;
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class rcContourSet;
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class rcPolyMesh;
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class rcPolyMeshDetail;
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class InputGeom;
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class dtNavMesh;
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class dtNavMeshQuery;
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class rcContext;
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class dNavMesh {
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public:
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dNavMesh(uint32_t zoneId);
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~dNavMesh();
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/**
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* Get the height at a point
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*
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* @param location The location to check for height at. This is the center of the search area.
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* @param halfExtentsHeight The half extents height of the search area. This is the distance from the center to the top and bottom of the search area.
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* The larger the value of halfExtentsHeight is, the larger the performance cost of the query.
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* @return float The height at the point. If the point is not on the navmesh, the height of the point is returned.
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*/
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float GetHeightAtPoint(const NiPoint3& location, const float halfExtentsHeight = 32.0f) const;
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std::vector<NiPoint3> GetPath(const NiPoint3& startPos, const NiPoint3& endPos, float speed = 10.0f);
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NiPoint3 NearestPoint(const NiPoint3& location, const float halfExtent = 32.0f) const;
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bool IsNavmeshLoaded() { return m_NavMesh != nullptr; }
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private:
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void LoadNavmesh();
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uint32_t m_ZoneId;
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dtNavMesh* m_NavMesh = nullptr;
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dtNavMeshQuery* m_NavQuery = nullptr;
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uint8_t m_NavMeshDrawFlags;
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};
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