mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-09 17:58:20 +00:00
0545adfac3
Have fun!
236 lines
7.2 KiB
C++
236 lines
7.2 KiB
C++
/// \file
|
|
///
|
|
/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
|
|
///
|
|
/// Usage of RakNet is subject to the appropriate license agreement.
|
|
/// Creative Commons Licensees are subject to the
|
|
/// license found at
|
|
/// http://creativecommons.org/licenses/by-nc/2.5/
|
|
/// Single application licensees are subject to the license found at
|
|
/// http://www.jenkinssoftware.com/SingleApplicationLicense.html
|
|
/// Custom license users are subject to the terms therein.
|
|
/// GPL license users are subject to the GNU General Public
|
|
/// License as published by the Free
|
|
/// Software Foundation; either version 2 of the License, or (at your
|
|
/// option) any later version.
|
|
|
|
#include "NetworkIDObject.h"
|
|
#include "NetworkIDManager.h"
|
|
#include "RakAssert.h"
|
|
|
|
#if !defined (_WIN32) && !defined (_XBOX360)
|
|
#include <alloca.h>
|
|
#endif
|
|
|
|
unsigned int NetworkIDObject::nextAllocationNumber=0;
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// Construction/Destruction
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
NetworkIDObject::NetworkIDObject()
|
|
{
|
|
callGenerationCode=true;
|
|
networkID=UNASSIGNED_NETWORK_ID;
|
|
parent=0;
|
|
networkIDManager=0;
|
|
allocationNumber=nextAllocationNumber++;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------------
|
|
|
|
|
|
NetworkIDObject::~NetworkIDObject()
|
|
{
|
|
if (networkID!=UNASSIGNED_NETWORK_ID)
|
|
{
|
|
#if defined(NETWORK_ID_USE_PTR_TABLE) || defined (NETWORK_ID_USE_HASH)
|
|
void *obj = networkIDManager->IDArray[networkID.localSystemAddress];
|
|
if (obj==this)
|
|
networkIDManager->IDArray[networkID.localSystemAddress]=0;
|
|
#else
|
|
NetworkIDNode * object = networkIDManager->IDTree.GetPointerToNode( NetworkIDNode( ( networkID ), 0 ) );
|
|
if ( object && object->object == this )
|
|
networkIDManager->IDTree.Del( NetworkIDNode( object->networkID, 0 ) );
|
|
#endif
|
|
}
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// Public Methods
|
|
//////////////////////////////////////////////////////////////////////
|
|
|
|
void NetworkIDObject::SetNetworkIDManager( NetworkIDManager *manager)
|
|
{
|
|
networkIDManager = manager;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------------
|
|
|
|
NetworkIDManager * NetworkIDObject::GetNetworkIDManager( void )
|
|
{
|
|
return networkIDManager;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------------
|
|
|
|
NetworkID NetworkIDObject::GetNetworkID( void )
|
|
{
|
|
RakAssert(networkIDManager);
|
|
if (callGenerationCode && networkIDManager->IsNetworkIDAuthority())
|
|
{
|
|
GenerateID();
|
|
RakAssert(networkID!=UNASSIGNED_NETWORK_ID);
|
|
callGenerationCode=false;
|
|
}
|
|
|
|
return networkID;
|
|
};
|
|
//-------------------------------------------------------------------------------------
|
|
|
|
bool NetworkIDObject::RequiresSetParent(void) const
|
|
{
|
|
return false;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------------
|
|
|
|
void NetworkIDObject::SetNetworkID( NetworkID id )
|
|
{
|
|
callGenerationCode=false;
|
|
|
|
if ( id == UNASSIGNED_NETWORK_ID )
|
|
{
|
|
// puts("Warning: NetworkIDObject passed UNASSIGNED_NETWORK_ID. SetID ignored");
|
|
return ;
|
|
}
|
|
|
|
if ( networkID == id )
|
|
{
|
|
// printf("NetworkIDObject passed %i which already exists in the tree. SetID ignored", id);
|
|
return ;
|
|
}
|
|
|
|
RakAssert(networkIDManager);
|
|
|
|
#if defined(NETWORK_ID_USE_PTR_TABLE) || defined (NETWORK_ID_USE_HASH)
|
|
networkID = id;
|
|
networkIDManager->IDArray[id.localSystemAddress]=this;
|
|
#else
|
|
|
|
NetworkIDNode* collision = networkIDManager->IDTree.GetPointerToNode( NetworkIDNode( ( id ), 0 ) );
|
|
|
|
if ( collision ) // Tree should have only unique values. The new value is already in use.
|
|
{
|
|
//printf("Warning: NetworkIDObject::SetID passed %i, which has an existing node in the tree. Old node removed, which will cause the item pointed to to be inaccessible to the network", id);
|
|
networkIDManager->IDTree.Del( NetworkIDNode( collision->networkID, collision->object ) );
|
|
}
|
|
|
|
if ( networkID == UNASSIGNED_NETWORK_ID ) // Object has not had an ID assigned so does not already exist in the tree
|
|
{
|
|
networkID = id;
|
|
networkIDManager->IDTree.Add( NetworkIDNode( networkID, this ) );
|
|
}
|
|
else // Object already exists in the tree and has an assigned ID
|
|
{
|
|
networkIDManager->IDTree.Del( NetworkIDNode( networkID, this ) ); // Delete the node with whatever ID the existing object is using
|
|
networkID = id;
|
|
networkIDManager->IDTree.Add( NetworkIDNode( networkID, this ) );
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//-------------------------------------------------------------------------------------
|
|
void NetworkIDObject::SetParent( void *_parent )
|
|
{
|
|
parent=_parent;
|
|
|
|
#ifdef _DEBUG
|
|
if (networkIDManager)
|
|
{
|
|
// Avoid duplicate parents in the tree
|
|
unsigned i;
|
|
#if defined(NETWORK_ID_USE_PTR_TABLE) || defined (NETWORK_ID_USE_HASH)
|
|
for (i=0; i < 65534; i++)
|
|
{
|
|
NetworkIDObject *nio = networkIDManager->IDArray[i];
|
|
RakAssert(nio==0 || nio->GetParent()!=_parent);
|
|
}
|
|
#else
|
|
unsigned size = networkIDManager->IDTree.Size();
|
|
NetworkIDNode *nodeArray;
|
|
|
|
bool usedAlloca=false;
|
|
#if !defined(_XBOX360)
|
|
if (sizeof(NetworkIDNode) * size < MAX_ALLOCA_STACK_ALLOCATION)
|
|
{
|
|
nodeArray = (NetworkIDNode*) alloca(sizeof(NetworkIDNode) * size);
|
|
usedAlloca=true;
|
|
}
|
|
else
|
|
#endif
|
|
nodeArray = new NetworkIDNode[size];
|
|
|
|
networkIDManager->IDTree.DisplayBreadthFirstSearch( nodeArray );
|
|
for (i=0; i < size; i++)
|
|
{
|
|
// If this assert hits then this _parent is already in the tree. Classes instance should never contain more than one NetworkIDObject
|
|
RakAssert(nodeArray->object->GetParent()!=parent);
|
|
}
|
|
|
|
if (usedAlloca==false)
|
|
delete [] nodeArray;
|
|
#endif
|
|
}
|
|
#endif
|
|
}
|
|
//-------------------------------------------------------------------------------------
|
|
void* NetworkIDObject::GetParent( void ) const
|
|
{
|
|
return parent;
|
|
}
|
|
//-------------------------------------------------------------------------------------
|
|
unsigned int NetworkIDObject::GetAllocationNumber(void) const
|
|
{
|
|
return allocationNumber;
|
|
}
|
|
//-------------------------------------------------------------------------------------
|
|
void NetworkIDObject::GenerateID(void)
|
|
{
|
|
RakAssert(networkIDManager->IsNetworkIDAuthority());
|
|
|
|
#if defined(NETWORK_ID_USE_PTR_TABLE) || defined (NETWORK_ID_USE_HASH)
|
|
int count = 65535;
|
|
(void) count;
|
|
do
|
|
{
|
|
RakAssert(count-->0);
|
|
networkID.localSystemAddress=networkIDManager->sharedNetworkID++;
|
|
} while(networkIDManager->IDArray[networkID.localSystemAddress]!=0);
|
|
networkIDManager->IDArray[networkID.localSystemAddress]=this;
|
|
#else
|
|
// If you want more than 65535 network objects, change the type of networkID
|
|
RakAssert(networkIDManager->IDTree.Size() < 65535);
|
|
|
|
NetworkIDNode* collision;
|
|
do
|
|
{
|
|
networkID.localSystemAddress=networkIDManager->sharedNetworkID++;
|
|
if (NetworkID::peerToPeerMode)
|
|
{
|
|
// If this assert hits you forgot to call SetExternalSystemAddress
|
|
RakAssert(networkIDManager->externalSystemAddress!=UNASSIGNED_SYSTEM_ADDRESS);
|
|
networkID.systemAddress=networkIDManager->externalSystemAddress;
|
|
}
|
|
collision = networkIDManager->IDTree.GetPointerToNode( NetworkIDNode( ( networkID ), 0 ) );
|
|
}
|
|
while ( collision );
|
|
|
|
networkIDManager->IDTree.Add( NetworkIDNode( networkID, this ) );
|
|
#endif
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////
|
|
// EOF
|
|
//////////////////////////////////////////////////////////////////////
|