DarkflameServer/thirdparty/raknet/Source/DS_List.h
2021-12-05 18:54:36 +01:00

513 lines
13 KiB
C++

/// \file
/// \brief \b [Internal] Array based list. Usually the Queue class is used instead, since it has all the same functionality and is only worse at random access.
///
/// This file is part of RakNet Copyright 2003 Kevin Jenkins.
///
/// Usage of RakNet is subject to the appropriate license agreement.
/// Creative Commons Licensees are subject to the
/// license found at
/// http://creativecommons.org/licenses/by-nc/2.5/
/// Single application licensees are subject to the license found at
/// http://www.jenkinssoftware.com/SingleApplicationLicense.html
/// Custom license users are subject to the terms therein.
/// GPL license users are subject to the GNU General Public
/// License as published by the Free
/// Software Foundation; either version 2 of the License, or (at your
/// option) any later version.
#ifndef __LIST_H
#define __LIST_H
#include <assert.h>
#include <string.h> // memmove
#include "Export.h"
/// Maximum unsigned long
static const unsigned int MAX_UNSIGNED_LONG = 4294967295U;
/// The namespace DataStructures was only added to avoid compiler errors for commonly named data structures
/// As these data structures are stand-alone, you can use them outside of RakNet for your own projects if you wish.
namespace DataStructures
{
/// \brief Array based implementation of a list.
/// \note ONLY USE THIS FOR SHALLOW COPIES. I don't bother with operator= to improve performance.
template <class list_type>
class RAK_DLL_EXPORT List
{
public:
/// Default constructor
List();
/// Destructor
~List();
/// Copy constructor
/// \param[in] original_copy The list to duplicate
List( const List& original_copy );
/// Assign one list to another
List& operator= ( const List& original_copy );
/// Access an element by its index in the array
/// \param[in] position The index into the array.
/// \return The element at position \a position.
list_type& operator[] ( const unsigned int position ) const;
/// Push an element at the end of the stack
/// \param[in] input The new element.
void Push(const list_type input);
/// Pop an element from the end of the stack
/// \pre Size()>0
/// \return The element at the end.
list_type& Pop(void);
/// Insert an element at position \a position in the list
/// \param[in] input The new element.
/// \param[in] position The position of the new element.
void Insert( const list_type input, const unsigned int position );
/// Insert at the end of the list.
/// \param[in] input The new element.
void Insert( const list_type input );
/// Replace the value at \a position by \a input. If the size of
/// the list is less than @em position, it increase the capacity of
/// the list and fill slot with @em filler.
/// \param[in] input The element to replace at position @em position.
/// \param[in] filler The element use to fill new allocated capacity.
/// \param[in] position The position of input in the list.
void Replace( const list_type input, const list_type filler, const unsigned int position );
/// Replace the last element of the list by \a input .
/// \param[in] input The element used to replace the last element.
void Replace( const list_type input );
/// Delete the element at position \a position.
/// \param[in] position The index of the element to delete
void RemoveAtIndex( const unsigned int position );
/// Delete the element at position \a position.
/// \note - swaps middle with end of list, only use if list order does not matter
/// \param[in] position The index of the element to delete
void RemoveAtIndexFast( const unsigned int position );
/// Delete the element at the end of the list
void RemoveFromEnd(const unsigned num=1);
/// Returns the index of the specified item or MAX_UNSIGNED_LONG if not found
/// \param[in] input The element to check for
/// \return The index or position of @em input in the list.
/// \retval MAX_UNSIGNED_LONG The object is not in the list
/// \retval [Integer] The index of the element in the list
unsigned int GetIndexOf( const list_type input ) const;
/// \return The number of elements in the list
unsigned int Size( void ) const;
/// Clear the list
void Clear( bool doNotDeallocateSmallBlocks=false );
// Preallocate the list, so it needs fewer reallocations at runtime
void Preallocate( unsigned countNeeded );
/// Frees overallocated members, to use the minimum memory necessary
/// \attention
/// This is a slow operation
void Compress( void );
private:
/// An array of user values
list_type* listArray;
/// Number of elements in the list
unsigned int list_size;
/// Size of \a array
unsigned int allocation_size;
};
template <class list_type>
List<list_type>::List()
{
allocation_size = 0;
listArray = 0;
list_size = 0;
}
template <class list_type>
List<list_type>::~List()
{
if (allocation_size>0)
delete [] listArray;
}
template <class list_type>
List<list_type>::List( const List& original_copy )
{
// Allocate memory for copy
if ( original_copy.list_size == 0 )
{
list_size = 0;
allocation_size = 0;
}
else
{
listArray = new list_type [ original_copy.list_size ];
for ( unsigned int counter = 0; counter < original_copy.list_size; ++counter )
listArray[ counter ] = original_copy.listArray[ counter ];
// Don't call constructors, assignment operators, etc.
//memcpy(listArray, original_copy.listArray, original_copy.list_size*sizeof(list_type));
list_size = allocation_size = original_copy.list_size;
}
}
template <class list_type>
List<list_type>& List<list_type>::operator= ( const List& original_copy )
{
if ( ( &original_copy ) != this )
{
Clear();
// Allocate memory for copy
if ( original_copy.list_size == 0 )
{
list_size = 0;
allocation_size = 0;
}
else
{
listArray = new list_type [ original_copy.list_size ];
for ( unsigned int counter = 0; counter < original_copy.list_size; ++counter )
listArray[ counter ] = original_copy.listArray[ counter ];
// Don't call constructors, assignment operators, etc.
//memcpy(listArray, original_copy.listArray, original_copy.list_size*sizeof(list_type));
list_size = allocation_size = original_copy.list_size;
}
}
return *this;
}
template <class list_type>
inline list_type& List<list_type>::operator[] ( const unsigned int position ) const
{
#ifdef _DEBUG
if (position>=list_size)
{
assert ( position < list_size );
}
#endif
return listArray[ position ];
}
template <class list_type>
void List<list_type>::Push(const list_type input)
{
Insert(input);
}
template <class list_type>
inline list_type& List<list_type>::Pop(void)
{
#ifdef _DEBUG
assert(list_size>0);
#endif
--list_size;
return listArray[list_size];
}
template <class list_type>
void List<list_type>::Insert( const list_type input, const unsigned int position )
{
#ifdef _DEBUG
if (position>list_size)
{
assert( position <= list_size );
}
#endif
// Reallocate list if necessary
if ( list_size == allocation_size )
{
// allocate twice the currently allocated memory
list_type * new_array;
if ( allocation_size == 0 )
allocation_size = 16;
else
allocation_size *= 2;
new_array = new list_type [ allocation_size ];
// copy old array over
for ( unsigned int counter = 0; counter < list_size; ++counter )
new_array[ counter ] = listArray[ counter ];
// Don't call constructors, assignment operators, etc.
//memcpy(new_array, listArray, list_size*sizeof(list_type));
// set old array to point to the newly allocated and twice as large array
delete[] listArray;
listArray = new_array;
}
// Move the elements in the list to make room
for ( unsigned int counter = list_size; counter != position; counter-- )
listArray[ counter ] = listArray[ counter - 1 ];
// Don't call constructors, assignment operators, etc.
//memmove(listArray+position+1, listArray+position, (list_size-position)*sizeof(list_type));
// Insert the new item at the correct spot
listArray[ position ] = input;
++list_size;
}
template <class list_type>
void List<list_type>::Insert( const list_type input )
{
// Reallocate list if necessary
if ( list_size == allocation_size )
{
// allocate twice the currently allocated memory
list_type * new_array;
if ( allocation_size == 0 )
allocation_size = 16;
else
allocation_size *= 2;
new_array = new list_type [ allocation_size ];
if (listArray)
{
// copy old array over
for ( unsigned int counter = 0; counter < list_size; ++counter )
new_array[ counter ] = listArray[ counter ];
// Don't call constructors, assignment operators, etc.
//memcpy(new_array, listArray, list_size*sizeof(list_type));
// set old array to point to the newly allocated and twice as large array
delete[] listArray;
}
listArray = new_array;
}
// Insert the new item at the correct spot
listArray[ list_size ] = input;
++list_size;
}
template <class list_type>
inline void List<list_type>::Replace( const list_type input, const list_type filler, const unsigned int position )
{
if ( ( list_size > 0 ) && ( position < list_size ) )
{
// Direct replacement
listArray[ position ] = input;
}
else
{
if ( position >= allocation_size )
{
// Reallocate the list to size position and fill in blanks with filler
list_type * new_array;
allocation_size = position + 1;
new_array = new list_type [ allocation_size ];
// copy old array over
for ( unsigned int counter = 0; counter < list_size; ++counter )
new_array[ counter ] = listArray[ counter ];
// Don't call constructors, assignment operators, etc.
//memcpy(new_array, listArray, list_size*sizeof(list_type));
// set old array to point to the newly allocated array
delete[] listArray;
listArray = new_array;
}
// Fill in holes with filler
while ( list_size < position )
listArray[ list_size++ ] = filler;
// Fill in the last element with the new item
listArray[ list_size++ ] = input;
#ifdef _DEBUG
assert( list_size == position + 1 );
#endif
}
}
template <class list_type>
inline void List<list_type>::Replace( const list_type input )
{
if ( list_size > 0 )
listArray[ list_size - 1 ] = input;
}
template <class list_type>
void List<list_type>::RemoveAtIndex( const unsigned int position )
{
#ifdef _DEBUG
if (position >= list_size)
{
assert( position < list_size );
return;
}
#endif
if ( position < list_size )
{
// Compress the array
for ( unsigned int counter = position; counter < list_size - 1 ; ++counter )
listArray[ counter ] = listArray[ counter + 1 ];
// Don't call constructors, assignment operators, etc.
// memmove(listArray+position, listArray+position+1, (list_size-1-position) * sizeof(list_type));
RemoveFromEnd();
}
}
template <class list_type>
void List<list_type>::RemoveAtIndexFast( const unsigned int position )
{
#ifdef _DEBUG
if (position >= list_size)
{
assert( position < list_size );
return;
}
#endif
--list_size;
listArray[position]=listArray[list_size];
}
template <class list_type>
inline void List<list_type>::RemoveFromEnd( const unsigned num )
{
// Delete the last elements on the list. No compression needed
#ifdef _DEBUG
assert(list_size>=num);
#endif
list_size-=num;
}
template <class list_type>
unsigned int List<list_type>::GetIndexOf( const list_type input ) const
{
for ( unsigned int i = 0; i < list_size; ++i )
if ( listArray[ i ] == input )
return i;
return MAX_UNSIGNED_LONG;
}
template <class list_type>
inline unsigned int List<list_type>::Size( void ) const
{
return list_size;
}
template <class list_type>
void List<list_type>::Clear( bool doNotDeallocateSmallBlocks )
{
if ( allocation_size == 0 )
return;
if (allocation_size>512 || doNotDeallocateSmallBlocks==false)
{
delete [] listArray;
allocation_size = 0;
listArray = 0;
}
list_size = 0;
}
template <class list_type>
void List<list_type>::Compress( void )
{
list_type * new_array;
if ( allocation_size == 0 )
return ;
new_array = new list_type [ allocation_size ];
// copy old array over
for ( unsigned int counter = 0; counter < list_size; ++counter )
new_array[ counter ] = listArray[ counter ];
// Don't call constructors, assignment operators, etc.
//memcpy(new_array, listArray, list_size*sizeof(list_type));
// set old array to point to the newly allocated array
delete[] listArray;
listArray = new_array;
}
template <class list_type>
void List<list_type>::Preallocate( unsigned countNeeded )
{
unsigned amountToAllocate = allocation_size;
if (allocation_size==0)
amountToAllocate=16;
while (amountToAllocate < countNeeded)
amountToAllocate<<=1;
if ( allocation_size < amountToAllocate)
{
// allocate twice the currently allocated memory
list_type * new_array;
allocation_size=amountToAllocate;
new_array = new list_type [ allocation_size ];
if (listArray)
{
// copy old array over
for ( unsigned int counter = 0; counter < list_size; ++counter )
new_array[ counter ] = listArray[ counter ];
// Don't call constructors, assignment operators, etc.
//memcpy(new_array, listArray, list_size*sizeof(list_type));
// set old array to point to the newly allocated and twice as large array
delete[] listArray;
}
listArray = new_array;
}
}
} // End namespace
#endif