DarkflameServer/tests/dGameTests/dComponentsTests/SimplePhysicsComponentTests.cpp
jadebenn b261e63233
chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references

* merge
2024-02-27 01:25:44 -06:00

154 lines
5.6 KiB
C++

#include "GameDependencies.h"
#include <gtest/gtest.h>
#include "BitStream.h"
#include "SimplePhysicsComponent.h"
#include "Entity.h"
#include "eReplicaComponentType.h"
#include "eStateChangeType.h"
class SimplePhysicsTest : public GameDependenciesTest {
protected:
std::unique_ptr<Entity> baseEntity;
SimplePhysicsComponent* simplePhysicsComponent;
CBITSTREAM;
void SetUp() override {
SetUpDependencies();
baseEntity = std::make_unique<Entity>(15, GameDependenciesTest::info);
simplePhysicsComponent = baseEntity->AddComponent<SimplePhysicsComponent>(1);
simplePhysicsComponent->SetClimbableType(eClimbableType::CLIMBABLE_TYPE_WALL);
simplePhysicsComponent->SetPosition(NiPoint3(1.0f, 2.0f, 3.0f));
simplePhysicsComponent->SetRotation(NiQuaternion(1.0f, 2.0f, 3.0f, 4.0f));
simplePhysicsComponent->SetVelocity(NiPoint3(5.0f, 6.0f, 7.0f));
simplePhysicsComponent->SetAngularVelocity(NiPoint3(5.0f, 6.0f, 7.0f));
simplePhysicsComponent->SetPhysicsMotionState(2);
}
void TearDown() override {
TearDownDependencies();
}
};
TEST_F(SimplePhysicsTest, SimplePhysicsSerializeTest) {
simplePhysicsComponent->Serialize(bitStream, false);
constexpr uint32_t sizeOfStream = 3 + BYTES_TO_BITS(3 * sizeof(NiPoint3)) + BYTES_TO_BITS(1 * sizeof(NiQuaternion)) + 1 * BYTES_TO_BITS(sizeof(uint32_t));
ASSERT_EQ(bitStream.GetNumberOfBitsUsed(), sizeOfStream);
bool dirtyVelocityFlag;
bitStream.Read(dirtyVelocityFlag);
ASSERT_EQ(dirtyVelocityFlag, true);
NiPoint3 velocity;
bitStream.Read(velocity.x);
bitStream.Read(velocity.y);
bitStream.Read(velocity.z);
ASSERT_EQ(velocity, NiPoint3(5.0f, 6.0f, 7.0f));
NiPoint3 angularVelocity;
bitStream.Read(angularVelocity.x);
bitStream.Read(angularVelocity.y);
bitStream.Read(angularVelocity.z);
ASSERT_EQ(angularVelocity, NiPoint3(5.0f, 6.0f, 7.0f));
bool dirtyPhysicsMotionStateFlag;
bitStream.Read(dirtyPhysicsMotionStateFlag);
ASSERT_EQ(dirtyPhysicsMotionStateFlag, true);
uint32_t physicsMotionState;
bitStream.Read(physicsMotionState);
ASSERT_EQ(physicsMotionState, 2.0f);
bool dirtyPositionFlag;
bitStream.Read(dirtyPositionFlag);
ASSERT_EQ(dirtyPositionFlag, true);
NiPoint3 position;
bitStream.Read(position.x);
bitStream.Read(position.y);
bitStream.Read(position.z);
ASSERT_EQ(position, NiPoint3(1.0f, 2.0f, 3.0f));
NiQuaternion rotation;
bitStream.Read(rotation.x);
bitStream.Read(rotation.y);
bitStream.Read(rotation.z);
bitStream.Read(rotation.w);
ASSERT_EQ(rotation, NiQuaternion(1.0f, 2.0f, 3.0f, 4.0f));
}
TEST_F(SimplePhysicsTest, SimplePhysicsConstructionTest) {
simplePhysicsComponent->Serialize(bitStream, true);
constexpr uint32_t sizeOfStream = 4 + BYTES_TO_BITS(1 * sizeof(int32_t)) + BYTES_TO_BITS(3 * sizeof(NiPoint3)) + BYTES_TO_BITS(1 * sizeof(NiQuaternion)) + 1 * BYTES_TO_BITS(sizeof(uint32_t));
ASSERT_EQ(bitStream.GetNumberOfBitsUsed(), sizeOfStream);
bool dirtyClimbableTypeFlag;
bitStream.Read(dirtyClimbableTypeFlag);
ASSERT_EQ(dirtyClimbableTypeFlag, true);
int32_t climbableType;
bitStream.Read(climbableType);
ASSERT_EQ(climbableType, 2);
bool dirtyVelocityFlag;
bitStream.Read(dirtyVelocityFlag);
ASSERT_EQ(dirtyVelocityFlag, true);
NiPoint3 velocity;
bitStream.Read(velocity.x);
bitStream.Read(velocity.y);
bitStream.Read(velocity.z);
ASSERT_EQ(velocity, NiPoint3(5.0f, 6.0f, 7.0f));
NiPoint3 angularVelocity;
bitStream.Read(angularVelocity.x);
bitStream.Read(angularVelocity.y);
bitStream.Read(angularVelocity.z);
ASSERT_EQ(angularVelocity, NiPoint3(5.0f, 6.0f, 7.0f));
bool dirtyPhysicsMotionStateFlag;
bitStream.Read(dirtyPhysicsMotionStateFlag);
ASSERT_EQ(dirtyPhysicsMotionStateFlag, true);
uint32_t physicsMotionState;
bitStream.Read(physicsMotionState);
ASSERT_EQ(physicsMotionState, 2.0f);
bool dirtyPositionFlag;
bitStream.Read(dirtyPositionFlag);
ASSERT_EQ(dirtyPositionFlag, true);
NiPoint3 position;
bitStream.Read(position.x);
bitStream.Read(position.y);
bitStream.Read(position.z);
ASSERT_EQ(position, NiPoint3(1.0f, 2.0f, 3.0f));
NiQuaternion rotation;
bitStream.Read(rotation.x);
bitStream.Read(rotation.y);
bitStream.Read(rotation.z);
bitStream.Read(rotation.w);
ASSERT_EQ(rotation, NiQuaternion(1.0f, 2.0f, 3.0f, 4.0f));
}
TEST_F(SimplePhysicsTest, SimplePhysicsGettersAndSettersTest) {
ASSERT_EQ(simplePhysicsComponent->GetClimabbleType(), eClimbableType::CLIMBABLE_TYPE_WALL);
ASSERT_EQ(simplePhysicsComponent->GetPosition(), NiPoint3(1.0f, 2.0f, 3.0f));
ASSERT_EQ(simplePhysicsComponent->GetRotation(), NiQuaternion(1.0f, 2.0f, 3.0f, 4.0f));
ASSERT_EQ(simplePhysicsComponent->GetVelocity(), NiPoint3(5.0f, 6.0f, 7.0f));
ASSERT_EQ(simplePhysicsComponent->GetAngularVelocity(), NiPoint3(5.0f, 6.0f, 7.0f));
ASSERT_EQ(simplePhysicsComponent->GetPhysicsMotionState(), 2);
simplePhysicsComponent->SetClimbableType(eClimbableType::CLIMBABLE_TYPE_LADDER);
simplePhysicsComponent->SetPosition(NiPoint3(4.0f, 5.0f, 6.0f));
simplePhysicsComponent->SetRotation(NiQuaternion(4.0f, 5.0f, 6.0f, 7.0f));
simplePhysicsComponent->SetVelocity(NiPoint3(6.0f, 7.0f, 8.0f));
simplePhysicsComponent->SetAngularVelocity(NiPoint3(6.0f, 7.0f, 8.0f));
simplePhysicsComponent->SetPhysicsMotionState(3);
ASSERT_EQ(simplePhysicsComponent->GetClimabbleType(), eClimbableType::CLIMBABLE_TYPE_LADDER);
ASSERT_EQ(simplePhysicsComponent->GetPosition(), NiPoint3(4.0f, 5.0f, 6.0f));
ASSERT_EQ(simplePhysicsComponent->GetRotation(), NiQuaternion(4.0f, 5.0f, 6.0f, 7.0f));
ASSERT_EQ(simplePhysicsComponent->GetVelocity(), NiPoint3(6.0f, 7.0f, 8.0f));
ASSERT_EQ(simplePhysicsComponent->GetAngularVelocity(), NiPoint3(6.0f, 7.0f, 8.0f));
ASSERT_EQ(simplePhysicsComponent->GetPhysicsMotionState(), 3);
}