mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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bd9b790e1d
* remove goto * Update MovementAIComponent.cpp * convert to PathWaypoint Easier for usage with paths * add path parsing * ref removal, simplification of work * it works * Update MovementAIComponent.cpp * disable pathing for combat we just need it for npcs for now, combat ai can be done later * fixed stuttery enemies wow * start at ramped up speed * add pausing and resuming * Update MovementAIComponent.cpp * Update MovementAIComponent.h * Update CMakeLists.txt
24 lines
861 B
C++
24 lines
861 B
C++
#include "WblRobotCitizen.h"
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#include "MovementAIComponent.h"
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#include "RenderComponent.h"
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void WblRobotCitizen::OnStartup(Entity* self) {
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auto movementAIComponent = self->GetComponent<MovementAIComponent>();
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if (!movementAIComponent) return;
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}
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void WblRobotCitizen::OnUse(Entity* self, Entity* user) {
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auto movementAIComponent = self->GetComponent<MovementAIComponent>();
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if (movementAIComponent) movementAIComponent->Pause();
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auto face = NiQuaternion::LookAt(self->GetPosition(), user->GetPosition());
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self->SetRotation(face);
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auto timer = RenderComponent::PlayAnimation(self, "wave", 0.4f);
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self->AddTimer("animation time", timer);
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}
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void WblRobotCitizen::OnTimerDone(Entity* self, std::string timerName) {
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auto movementAIComponent = self->GetComponent<MovementAIComponent>();
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if (!movementAIComponent) return;
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movementAIComponent->Resume();
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}
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