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19 lines
596 B
C++
19 lines
596 B
C++
#include "PropertyFXDamage.h"
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#include "DestroyableComponent.h"
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#include "SkillComponent.h"
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void PropertyFXDamage::OnCollisionPhantom(Entity* self, Entity* target) {
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if (target == nullptr)
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return;
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auto* skills = self->GetComponent<SkillComponent>();
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auto* targetStats = target->GetComponent<DestroyableComponent>();
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if (skills != nullptr && targetStats != nullptr) {
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auto targetFactions = targetStats->GetFactionIDs();
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if (std::find(targetFactions.begin(), targetFactions.end(), 1) != targetFactions.end()) {
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skills->CalculateBehavior(692, 11386, target->GetObjectID());
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}
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}
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}
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