DarkflameServer/dGame/dPropertyBehaviors/BehaviorStates.h
David Markowitz 72c93c8913
Further implement Property Behavior parsing (#936)
Further implements the ControlBehavior processing and adds preparations for cheat detection
2023-02-13 18:55:44 -08:00

18 lines
619 B
C++

#pragma once
#ifndef __BEHAVIORSTATES__H__
#define __BEHAVIORSTATES__H__
#include <cstdint>
enum class BehaviorState : uint32_t {
HOME_STATE = 0, //!< The HOME behavior state
CIRCLE_STATE, //!< The CIRCLE behavior state
SQUARE_STATE, //!< The SQUARE behavior state
DIAMOND_STATE, //!< The DIAMOND behavior state
TRIANGLE_STATE, //!< The TRIANGLE behavior state
STAR_STATE //!< The STAR behavior state
};
#endif //!__BEHAVIORSTATES__H__