DarkflameServer/dGame/dComponents/MiniGameControlComponent.h
jadebenn b261e63233
chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references

* merge
2024-02-27 01:25:44 -06:00

16 lines
488 B
C++

#ifndef __MINIGAMECONTROLCOMPONENT__H__
#define __MINIGAMECONTROLCOMPONENT__H__
#include "Component.h"
#include "eReplicaComponentType.h"
class MiniGameControlComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MINI_GAME_CONTROL;
MiniGameControlComponent(Entity* parent) : Component(parent) {}
void Serialize(RakNet::BitStream& outBitStream, bool isConstruction);
};
#endif //!__MINIGAMECONTROLCOMPONENT__H__