DarkflameServer/dGame/dComponents/LUPExhibitComponent.h
jadebenn b261e63233
chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references

* merge
2024-02-27 01:25:44 -06:00

29 lines
866 B
C++

#pragma once
#include "Component.h"
#include "Entity.h"
#include "eReplicaComponentType.h"
#include <cstdint>
#include <array>
#include "dCommonVars.h"
/**
* Component that handles the LOT that is shown in the LUP exhibit in the LUP world. Works by setting a timer and
* switching the LOTs around that we'd like to display.
*/
class LUPExhibitComponent final : public Component
{
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::LUP_EXHIBIT;
LUPExhibitComponent(Entity* parent) : Component(parent) {};
void Update(float deltaTime) override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
void NextLUPExhibit();
private:
float m_UpdateTimer = 0.0f;
std::array<LOT, 4> m_LUPExhibits = { 11121, 11295, 11423, 11979 };
uint8_t m_LUPExhibitIndex = 0;
bool m_DirtyLUPExhibit = true;
};