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https://github.com/DarkflameUniverse/DarkflameServer.git
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b261e63233
* chore: Change entity and component logic to use bitstream references * merge
97 lines
2.3 KiB
C++
97 lines
2.3 KiB
C++
#include "BouncerComponent.h"
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#include "EntityManager.h"
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#include "dZoneManager.h"
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#include "SwitchComponent.h"
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#include "Game.h"
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#include "Logger.h"
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#include "GameMessages.h"
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#include "BitStream.h"
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#include "eTriggerEventType.h"
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BouncerComponent::BouncerComponent(Entity* parent) : Component(parent) {
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m_PetEnabled = false;
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m_PetBouncerEnabled = false;
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m_PetSwitchLoaded = false;
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if (parent->GetLOT() == 7625) {
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LookupPetSwitch();
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}
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}
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BouncerComponent::~BouncerComponent() {
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}
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void BouncerComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
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outBitStream.Write(m_PetEnabled);
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if (m_PetEnabled) {
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outBitStream.Write(m_PetBouncerEnabled);
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}
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}
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Entity* BouncerComponent::GetParentEntity() const {
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return m_Parent;
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}
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void BouncerComponent::SetPetEnabled(bool value) {
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m_PetEnabled = value;
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Game::entityManager->SerializeEntity(m_Parent);
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}
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void BouncerComponent::SetPetBouncerEnabled(bool value) {
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m_PetBouncerEnabled = value;
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GameMessages::SendBouncerActiveStatus(m_Parent->GetObjectID(), value, UNASSIGNED_SYSTEM_ADDRESS);
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Game::entityManager->SerializeEntity(m_Parent);
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if (value) {
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m_Parent->TriggerEvent(eTriggerEventType::PET_ON_SWITCH, m_Parent);
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GameMessages::SendPlayFXEffect(m_Parent->GetObjectID(), 1513, u"create", "PetOnSwitch", LWOOBJID_EMPTY, 1, 1, true);
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} else {
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m_Parent->TriggerEvent(eTriggerEventType::PET_OFF_SWITCH, m_Parent);
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GameMessages::SendStopFXEffect(m_Parent, true, "PetOnSwitch");
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}
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}
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bool BouncerComponent::GetPetEnabled() const {
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return m_PetEnabled;
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}
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bool BouncerComponent::GetPetBouncerEnabled() const {
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return m_PetBouncerEnabled;
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}
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void BouncerComponent::LookupPetSwitch() {
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const auto& groups = m_Parent->GetGroups();
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for (const auto& group : groups) {
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const auto& entities = Game::entityManager->GetEntitiesInGroup(group);
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for (auto* entity : entities) {
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auto* switchComponent = entity->GetComponent<SwitchComponent>();
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if (switchComponent != nullptr) {
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switchComponent->SetPetBouncer(this);
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m_PetSwitchLoaded = true;
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m_PetEnabled = true;
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Game::entityManager->SerializeEntity(m_Parent);
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LOG("Loaded pet bouncer");
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}
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}
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}
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if (!m_PetSwitchLoaded) {
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LOG("Failed to load pet bouncer");
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m_Parent->AddCallbackTimer(0.5f, [this]() {
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LookupPetSwitch();
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});
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}
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}
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