DarkflameServer/dGame/dBehaviors/VentureVisionBehavior.h
jadebenn b261e63233
chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references

* merge
2024-02-27 01:25:44 -06:00

41 lines
890 B
C++

#pragma once
#ifndef __VENTUREVISIONBEHAVIOR__H__
#define __VENTUREVISIONBEHAVIOR__H__
#include "Behavior.h"
class VentureVisionBehavior final : public Behavior
{
public:
bool m_show_pet_digs;
bool m_show_minibosses;
bool m_show_collectibles;
const std::string m_ShowCollectibles = "bShowCollectibles";
const std::string m_ShowMiniBosses = "bShowMiniBosses";
const std::string m_ShowPetDigs = "bShowPetDigs";
/*
* Inherited
*/
explicit VentureVisionBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
void Load() override;
};
#endif //!__VENTUREVISIONBEHAVIOR__H__