DarkflameServer/dGame/dBehaviors/VentureVisionBehavior.cpp
jadebenn b261e63233
chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references

* merge
2024-02-27 01:25:44 -06:00

48 lines
1.7 KiB
C++

#include "VentureVisionBehavior.h"
#include "BehaviorBranchContext.h"
#include "CharacterComponent.h"
#include "BehaviorContext.h"
void VentureVisionBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
const auto targetEntity = Game::entityManager->GetEntity(branch.target);
if (targetEntity) {
auto characterComponent = targetEntity->GetComponent<CharacterComponent>();
if (characterComponent) {
if (m_show_collectibles) characterComponent->AddVentureVisionEffect(m_ShowCollectibles);
if (m_show_minibosses) characterComponent->AddVentureVisionEffect(m_ShowMiniBosses);
if (m_show_pet_digs) characterComponent->AddVentureVisionEffect(m_ShowPetDigs);
}
if (branch.duration > 0) context->RegisterTimerBehavior(this, branch);
}
}
void VentureVisionBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
const auto targetEntity = Game::entityManager->GetEntity(branch.target);
if (targetEntity) {
auto characterComponent = targetEntity->GetComponent<CharacterComponent>();
if (characterComponent) {
if (m_show_collectibles) characterComponent->RemoveVentureVisionEffect(m_ShowCollectibles);
if (m_show_minibosses) characterComponent->RemoveVentureVisionEffect(m_ShowMiniBosses);
if (m_show_pet_digs) characterComponent->RemoveVentureVisionEffect(m_ShowPetDigs);
}
}
}
void VentureVisionBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
UnCast(context, branch);
}
void VentureVisionBehavior::Load() {
this->m_show_pet_digs = GetBoolean("show_pet_digs");
this->m_show_minibosses = GetBoolean("show_minibosses");
this->m_show_collectibles = GetBoolean("show_collectibles");
}