DarkflameServer/dGame/dBehaviors/SwitchMultipleBehavior.h
jadebenn b261e63233
chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references

* merge
2024-02-27 01:25:44 -06:00

24 lines
540 B
C++

#pragma once
#include "Behavior.h"
#include <vector>
class SwitchMultipleBehavior final : public Behavior
{
public:
std::vector<std::pair<float, Behavior*>> m_behaviors;
/*
* Inherited
*/
explicit SwitchMultipleBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Load() override;
};