DarkflameServer/dGame/dBehaviors/ProjectileAttackBehavior.h
jadebenn b261e63233
chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references

* merge
2024-02-27 01:25:44 -06:00

41 lines
723 B
C++

#pragma once
#include "Behavior.h"
#include "NiPoint3.h"
class ProjectileAttackBehavior final : public Behavior
{
public:
LOT m_lot;
uint32_t m_projectileCount;
float m_projectileSpeed;
float m_maxDistance;
float m_spreadAngle;
NiPoint3 m_offset;
bool m_trackTarget;
float m_trackRadius;
bool m_useMouseposit;
int32_t m_ProjectileType;
/*
* Inherited
*/
explicit ProjectileAttackBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
};