DarkflameServer/dGame/dBehaviors/JetPackBehavior.h
jadebenn b261e63233
chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references

* merge
2024-02-27 01:25:44 -06:00

29 lines
730 B
C++

#pragma once
#include "Behavior.h"
class JetPackBehavior final : public Behavior
{
public:
int32_t m_WarningEffectID;
float m_Airspeed;
float m_MaxAirspeed;
float m_VerticalVelocity;
bool m_EnableHover;
bool m_BypassChecks = true; // from what I can tell this defaulted true in live
/*
* Inherited
*/
explicit JetPackBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void UnCast(BehaviorContext* context, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) override;
void Load() override;
};