DarkflameServer/dGame/dBehaviors/JetPackBehavior.cpp
jadebenn b261e63233
chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references

* merge
2024-02-27 01:25:44 -06:00

50 lines
1.6 KiB
C++

#include "JetPackBehavior.h"
#include "BehaviorBranchContext.h"
#include "GameMessages.h"
#include "Character.h"
void JetPackBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
auto* entity = Game::entityManager->GetEntity(branch.target);
GameMessages::SendSetJetPackMode(entity, true, this->m_BypassChecks, this->m_EnableHover, this->m_effectId, this->m_Airspeed, this->m_MaxAirspeed, this->m_VerticalVelocity, this->m_WarningEffectID);
if (entity->IsPlayer()) {
auto* character = entity->GetCharacter();
if (character) {
character->SetIsFlying(true);
}
}
}
void JetPackBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
auto* entity = Game::entityManager->GetEntity(branch.target);
GameMessages::SendSetJetPackMode(entity, false);
if (entity->IsPlayer()) {
auto* character = entity->GetCharacter();
if (character) {
character->SetIsFlying(false);
}
}
}
void JetPackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
Handle(context, bit_stream, branch);
}
void JetPackBehavior::Load() {
this->m_WarningEffectID = GetInt("warning_effect_id", -1);
this->m_Airspeed = GetFloat("airspeed", 10);
this->m_MaxAirspeed = GetFloat("max_airspeed", 15);
this->m_VerticalVelocity = GetFloat("vertical_velocity", 1);
this->m_EnableHover = GetBoolean("enable_hover", false);
// TODO: Implement proper jetpack checks, so we can set this default to false
this->m_BypassChecks = GetBoolean("bypass_checks", true);
}