DarkflameServer/dGame/dBehaviors/ImaginationBehavior.cpp
jadebenn b261e63233
chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references

* merge
2024-02-27 01:25:44 -06:00

33 lines
820 B
C++

#include "ImaginationBehavior.h"
#include "BehaviorBranchContext.h"
#include "DestroyableComponent.h"
#include "dpWorld.h"
#include "EntityManager.h"
#include "Logger.h"
void ImaginationBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
auto* entity = Game::entityManager->GetEntity(branch.target);
if (entity == nullptr) {
return;
}
auto* destroyable = entity->GetComponent<DestroyableComponent>();
if (destroyable == nullptr) {
return;
}
destroyable->Imagine(this->m_imagination);
}
void ImaginationBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, const BehaviorBranchContext branch) {
Handle(context, bit_stream, branch);
}
void ImaginationBehavior::Load() {
this->m_imagination = GetInt("imagination");
}