DarkflameServer/dGame/dBehaviors/ChargeUpBehavior.cpp
jadebenn b261e63233
chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references

* merge
2024-02-27 01:25:44 -06:00

29 lines
906 B
C++

#include "ChargeUpBehavior.h"
#include "BehaviorBranchContext.h"
#include "BehaviorContext.h"
#include "Game.h"
#include "Logger.h"
void ChargeUpBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
uint32_t handle{};
if (!bitStream.Read(handle)) {
LOG("Unable to read handle from bitStream, aborting Handle! variable_type");
return;
};
context->RegisterSyncBehavior(handle, this, branch, this->m_MaxDuration);
}
void ChargeUpBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
}
void ChargeUpBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, const BehaviorBranchContext branch) {
this->m_action->Handle(context, bitStream, branch);
}
void ChargeUpBehavior::Load() {
this->m_action = GetAction("action");
this->m_MaxDuration = GetFloat("max_duration");
}