mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-09 09:48:20 +00:00
b261e63233
* chore: Change entity and component logic to use bitstream references * merge
24 lines
745 B
C++
24 lines
745 B
C++
|
|
#pragma once
|
|
#include "Behavior.h"
|
|
#include "eAninmationFlags.h"
|
|
|
|
class ChangeIdleFlagsBehavior final : public Behavior {
|
|
public:
|
|
|
|
/*
|
|
* Inherited
|
|
*/
|
|
explicit ChangeIdleFlagsBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
|
|
|
|
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
|
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
|
|
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
|
|
void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
|
|
void Load() override;
|
|
|
|
private:
|
|
eAnimationFlags m_FlagsOff;
|
|
eAnimationFlags m_FlagsOn;
|
|
};
|