DarkflameServer/dGame/dBehaviors/ApplyBuffBehavior.cpp
jadebenn b261e63233
chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references

* merge
2024-02-27 01:25:44 -06:00

50 lines
1.8 KiB
C++

#include "ApplyBuffBehavior.h"
#include "EntityManager.h"
#include "BehaviorContext.h"
#include "BehaviorBranchContext.h"
#include "BuffComponent.h"
void ApplyBuffBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
auto* entity = Game::entityManager->GetEntity(branch.target == LWOOBJID_EMPTY ? context->originator : branch.target);
if (entity == nullptr) return;
auto* buffComponent = entity->GetComponent<BuffComponent>();
if (buffComponent == nullptr) return;
buffComponent->ApplyBuff(m_BuffId, m_Duration, context->originator, addImmunity, cancelOnDamaged, cancelOnDeath,
cancelOnLogout, cancelonRemoveBuff, cancelOnUi, cancelOnUnequip, cancelOnZone, m_ApplyOnTeammates);
}
void ApplyBuffBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
auto* entity = Game::entityManager->GetEntity(branch.target);
if (entity == nullptr) return;
auto* buffComponent = entity->GetComponent<BuffComponent>();
if (buffComponent == nullptr) return;
buffComponent->RemoveBuff(m_BuffId);
}
void ApplyBuffBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}
void ApplyBuffBehavior::Load() {
m_BuffId = GetInt("buff_id");
m_Duration = GetFloat("duration_secs");
addImmunity = GetBoolean("add_immunity");
cancelOnDamaged = GetBoolean("cancel_on_damaged");
cancelOnDeath = GetBoolean("cancel_on_death");
cancelOnLogout = GetBoolean("cancel_on_logout");
cancelonRemoveBuff = GetBoolean("cancel_on_remove_buff");
cancelOnUi = GetBoolean("cancel_on_ui");
cancelOnUnequip = GetBoolean("cancel_on_unequip");
cancelOnZone = GetBoolean("cancel_on_zone");
m_ApplyOnTeammates = GetBoolean("apply_on_teammates");
}