DarkflameServer/dDatabase/CDClientDatabase/CDClientTables/CDPhysicsComponentTable.h
jadebenn 3a6313a3ba
chore: Table Loading Improvements (#1492)
* Assorted pet improvements

* remove unecessary include

* updates to address some feedback

* fixed database code for testing

* messinng around with tables

* updated to address feedback

* fix world hang

* Remove at() in CDLootTableTable.cpp

* Uncapitalize LOT variable

* Uncapitalize LOT variable
2024-03-06 23:45:24 -06:00

32 lines
778 B
C++

#pragma once
#include "CDTable.h"
#include <cstdint>
#include <string>
struct CDPhysicsComponent {
int32_t id;
bool bStatic;
std::string physicsAsset;
UNUSED(bool jump);
UNUSED(bool doubleJump);
float speed;
UNUSED(float rotSpeed);
float playerHeight;
float playerRadius;
int32_t pcShapeType;
int32_t collisionGroup;
UNUSED(float airSpeed);
UNUSED(std::string boundaryAsset);
UNUSED(float jumpAirSpeed);
UNUSED(float friction);
UNUSED(std::string gravityVolumeAsset);
};
class CDPhysicsComponentTable : public CDTable<CDPhysicsComponentTable, std::map<uint32_t, CDPhysicsComponent>> {
public:
void LoadValuesFromDatabase();
static const std::string GetTableName() { return "PhysicsComponent"; };
CDPhysicsComponent* GetByID(const uint32_t componentID);
};