DarkflameServer/dGame/dComponents/MissionComponent.cpp
David Markowitz 24c2361248
fix: achievements counting twice when accepted (#1337)
Tested that new achievements progress exactly once
Tested that already accepted achievements progress as expeected
Tested that tiered achievements only count the progress to the current tier and not the next one as well

Update MissionComponent.cpp
2023-12-16 12:27:14 -06:00

624 lines
14 KiB
C++

/*
* Darkflame Universe
* Copyright 2019
*/
#include <sstream>
#include <string>
#include "MissionComponent.h"
#include "Logger.h"
#include "CDClientManager.h"
#include "CDMissionTasksTable.h"
#include "InventoryComponent.h"
#include "GameMessages.h"
#include "Game.h"
#include "Amf3.h"
#include "dZoneManager.h"
#include "Mail.h"
#include "MissionPrerequisites.h"
#include "AchievementCacheKey.h"
#include "eMissionState.h"
// MARK: Mission Component
std::unordered_map<AchievementCacheKey, std::vector<uint32_t>> MissionComponent::m_AchievementCache = {};
//! Initializer
MissionComponent::MissionComponent(Entity* parent) : Component(parent) {
m_LastUsedMissionOrderUID = Game::zoneManager->GetUniqueMissionIdStartingValue();
}
//! Destructor
MissionComponent::~MissionComponent() {
for (const auto& mission : m_Missions) {
delete mission.second;
}
this->m_Missions.clear();
}
Mission* MissionComponent::GetMission(const uint32_t missionId) const {
if (m_Missions.count(missionId) == 0) {
return nullptr;
}
const auto& index = m_Missions.find(missionId);
if (index == m_Missions.end()) {
return nullptr;
}
return index->second;
}
eMissionState MissionComponent::GetMissionState(const uint32_t missionId) const {
auto* mission = GetMission(missionId);
if (mission == nullptr) {
return CanAccept(missionId) ? eMissionState::AVAILABLE : eMissionState::UNKNOWN;
}
return mission->GetMissionState();
}
const std::unordered_map<uint32_t, Mission*>& MissionComponent::GetMissions() const {
return m_Missions;
}
bool MissionComponent::CanAccept(const uint32_t missionId) const {
return MissionPrerequisites::CanAccept(missionId, m_Missions);
}
void MissionComponent::AcceptMission(const uint32_t missionId, const bool skipChecks) {
if (!skipChecks && !CanAccept(missionId)) {
return;
}
// If this is a daily mission, it may already be "accepted"
auto* mission = this->GetMission(missionId);
if (mission != nullptr) {
if (mission->GetClientInfo().repeatable) {
mission->Accept();
if (mission->IsMission()) mission->SetUniqueMissionOrderID(++m_LastUsedMissionOrderUID);
}
return;
}
mission = new Mission(this, missionId);
if (mission->IsMission()) mission->SetUniqueMissionOrderID(++m_LastUsedMissionOrderUID);
mission->Accept();
this->m_Missions.insert_or_assign(missionId, mission);
if (missionId == 1728) {
//Needs to send a mail
auto address = m_Parent->GetSystemAddress();
Mail::HandleNotificationRequest(address, m_Parent->GetObjectID());
}
}
void MissionComponent::CompleteMission(const uint32_t missionId, const bool skipChecks, const bool yieldRewards) {
// Get the mission first
auto* mission = this->GetMission(missionId);
if (mission == nullptr) {
AcceptMission(missionId, skipChecks);
mission = this->GetMission(missionId);
if (mission == nullptr) {
return;
}
}
//If this mission is not repeatable, and already completed, we stop here.
if (mission->IsComplete() && !mission->IsRepeatable()) {
return;
}
mission->Complete(yieldRewards);
}
void MissionComponent::RemoveMission(uint32_t missionId) {
auto* mission = this->GetMission(missionId);
if (mission == nullptr) {
return;
}
delete mission;
m_Missions.erase(missionId);
}
void MissionComponent::Progress(eMissionTaskType type, int32_t value, LWOOBJID associate, const std::string& targets, int32_t count, bool ignoreAchievements) {
std::vector<uint32_t> acceptedAchievements;
if (count > 0 && !ignoreAchievements) {
acceptedAchievements = LookForAchievements(type, value, true, associate, targets, count);
}
for (const auto& [id, mission] : m_Missions) {
if (!mission || std::find(acceptedAchievements.begin(), acceptedAchievements.end(), mission->GetMissionId()) != acceptedAchievements.end()) continue;
if (mission->IsAchievement() && ignoreAchievements) continue;
if (mission->IsComplete()) continue;
mission->Progress(type, value, associate, targets, count);
}
}
void MissionComponent::ForceProgress(const uint32_t missionId, const uint32_t taskId, const int32_t value, const bool acceptMission) {
auto* mission = GetMission(missionId);
if (mission == nullptr) {
if (!acceptMission) {
return;
}
AcceptMission(missionId);
mission = GetMission(missionId);
if (mission == nullptr) {
return;
}
}
for (auto* element : mission->GetTasks()) {
if (element->GetClientInfo().uid != taskId) continue;
element->AddProgress(value);
}
if (!mission->IsComplete()) {
mission->CheckCompletion();
}
}
void MissionComponent::ForceProgressTaskType(const uint32_t missionId, const uint32_t taskType, const int32_t value, const bool acceptMission) {
auto* mission = GetMission(missionId);
if (mission == nullptr) {
if (!acceptMission) {
return;
}
CDMissions missionInfo;
if (!GetMissionInfo(missionId, missionInfo)) {
return;
}
if (missionInfo.isMission) {
return;
}
AcceptMission(missionId);
mission = GetMission(missionId);
if (mission == nullptr) {
return;
}
}
for (auto* element : mission->GetTasks()) {
if (element->GetType() != static_cast<eMissionTaskType>(taskType)) continue;
element->AddProgress(value);
}
if (!mission->IsComplete()) {
mission->CheckCompletion();
}
}
void MissionComponent::ForceProgressValue(uint32_t missionId, uint32_t taskType, int32_t value, bool acceptMission) {
auto* mission = GetMission(missionId);
if (mission == nullptr) {
if (!acceptMission) {
return;
}
CDMissions missionInfo;
if (!GetMissionInfo(missionId, missionInfo)) {
return;
}
if (missionInfo.isMission) {
return;
}
AcceptMission(missionId);
mission = GetMission(missionId);
if (mission == nullptr) {
return;
}
}
for (auto* element : mission->GetTasks()) {
if (element->GetType() != static_cast<eMissionTaskType>(taskType) || !element->InAllTargets(value)) continue;
element->AddProgress(1);
}
if (!mission->IsComplete()) {
mission->CheckCompletion();
}
}
bool MissionComponent::GetMissionInfo(uint32_t missionId, CDMissions& result) {
auto* missionsTable = CDClientManager::Instance().GetTable<CDMissionsTable>();
const auto missions = missionsTable->Query([=](const CDMissions& entry) {
return entry.id == static_cast<int>(missionId);
});
if (missions.empty()) {
return false;
}
result = missions[0];
return true;
}
#define MISSION_NEW_METHOD
const std::vector<uint32_t> MissionComponent::LookForAchievements(eMissionTaskType type, int32_t value, bool progress, LWOOBJID associate, const std::string& targets, int32_t count) {
#ifdef MISSION_NEW_METHOD
// Query for achievments, using the cache
const auto& result = QueryAchievements(type, value, targets);
std::vector<uint32_t> acceptedAchievements;
for (const uint32_t missionID : result) {
// Check if we already have this achievement
if (GetMission(missionID) != nullptr) {
continue;
}
// Check if we can accept this achievement
if (!MissionPrerequisites::CanAccept(missionID, m_Missions)) {
continue;
}
// Instantiate new mission and accept it
auto* instance = new Mission(this, missionID);
m_Missions.insert_or_assign(missionID, instance);
if (instance->IsMission()) instance->SetUniqueMissionOrderID(++m_LastUsedMissionOrderUID);
instance->Accept();
acceptedAchievements.push_back(missionID);
if (progress) {
// Progress mission to bring it up to speed
instance->Progress(type, value, associate, targets, count);
}
}
return acceptedAchievements;
#else
auto* missionTasksTable = CDClientManager::Instance().GetTable<CDMissionTasksTable>();
auto* missionsTable = CDClientManager::Instance().GetTable<CDMissionsTable>();
auto tasks = missionTasksTable->Query([=](const CDMissionTasks& entry) {
return entry.taskType == static_cast<unsigned>(type);
});
std::vector<uint32_t> acceptedAchievements;
for (const auto& task : tasks) {
if (GetMission(task.id) != nullptr) {
continue;
}
const auto missionEntries = missionsTable->Query([=](const CDMissions& entry) {
return entry.id == static_cast<int>(task.id) && !entry.isMission;
});
if (missionEntries.empty()) {
continue;
}
const auto mission = missionEntries[0];
if (mission.isMission || !MissionPrerequisites::CanAccept(mission.id, m_Missions)) {
continue;
}
if (task.target != value && task.targetGroup != targets) {
auto stream = std::istringstream(task.targetGroup);
std::string token;
auto found = false;
while (std::getline(stream, token, ',')) {
try {
const auto target = std::stoul(token);
found = target == value;
if (found) {
break;
}
} catch (std::invalid_argument& exception) {
LOG("Failed to parse target (%s): (%s)!", token.c_str(), exception.what());
}
}
if (!found) {
continue;
}
}
auto* instance = new Mission(this, mission.id);
m_Missions.insert_or_assign(mission.id, instance);
if (instance->IsMission()) instance->SetUniqueMissionOrderID(++m_LastUsedMissionOrderUID);
instance->Accept();
acceptedAchievements.push_back(mission.id);
if (progress) {
instance->Progress(type, value, associate, targets, count);
}
}
return acceptedAchievements;
#endif
}
const std::vector<uint32_t>& MissionComponent::QueryAchievements(eMissionTaskType type, int32_t value, const std::string targets) {
// Create a hash which represent this query for achievements
AchievementCacheKey toFind;
toFind.SetType(type);
toFind.SetValue(value);
toFind.SetTargets(targets);
const auto& iter = m_AchievementCache.find(toFind);
// Check if this query is cached
if (iter != m_AchievementCache.end()) {
return iter->second;
}
// Find relevent tables
auto* missionTasksTable = CDClientManager::Instance().GetTable<CDMissionTasksTable>();
auto* missionsTable = CDClientManager::Instance().GetTable<CDMissionsTable>();
std::vector<uint32_t> result;
// Loop through all mission tasks, might cache this task check later
for (const auto& task : missionTasksTable->GetEntries()) {
if (task.taskType != static_cast<uint32_t>(type)) {
continue;
}
// Seek the assosicated mission
auto foundMission = false;
const auto& mission = missionsTable->GetByMissionID(task.id, foundMission);
if (!foundMission || mission.isMission) {
continue;
}
// Compare the easy values
if (task.target == value || task.targetGroup == targets) {
result.push_back(mission.id);
continue;
}
// Compare the target group, array separated by ','
auto stream = std::istringstream(task.targetGroup);
std::string token;
while (std::getline(stream, token, ',')) {
try {
if (std::stoi(token) == value) {
result.push_back(mission.id);
continue;
}
} catch (std::invalid_argument& exception) {
// Ignored
}
}
}
// Insert into cache
m_AchievementCache.insert_or_assign(toFind, result);
return m_AchievementCache.find(toFind)->second;
}
bool MissionComponent::RequiresItem(const LOT lot) {
auto query = CDClientDatabase::CreatePreppedStmt(
"SELECT type FROM Objects WHERE id = ?;");
query.bind(1, (int)lot);
auto result = query.execQuery();
if (result.eof()) {
return false;
}
if (!result.fieldIsNull(0)) {
const auto type = std::string(result.getStringField(0));
result.finalize();
if (type == "Powerup") {
return true;
}
}
result.finalize();
for (const auto& pair : m_Missions) {
auto* mission = pair.second;
if (mission->IsComplete()) {
continue;
}
for (auto* task : mission->GetTasks()) {
if (task->IsComplete() || task->GetType() != eMissionTaskType::GATHER) {
continue;
}
if (!task->InAllTargets(lot)) {
continue;
}
return true;
}
}
const auto required = LookForAchievements(eMissionTaskType::GATHER, lot, false);
return !required.empty();
}
void MissionComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
if (doc == nullptr) return;
auto* mis = doc->FirstChildElement("obj")->FirstChildElement("mis");
if (mis == nullptr) return;
auto* cur = mis->FirstChildElement("cur");
auto* done = mis->FirstChildElement("done");
auto* doneM = done->FirstChildElement();
while (doneM) {
int missionId;
doneM->QueryAttribute("id", &missionId);
auto* mission = new Mission(this, missionId);
mission->LoadFromXml(doneM);
doneM = doneM->NextSiblingElement();
m_Missions.insert_or_assign(missionId, mission);
}
auto* currentM = cur->FirstChildElement();
uint32_t missionOrder{};
while (currentM) {
int missionId;
currentM->QueryAttribute("id", &missionId);
auto* mission = new Mission(this, missionId);
mission->LoadFromXml(currentM);
if (currentM->QueryAttribute("o", &missionOrder) == tinyxml2::XML_SUCCESS && mission->IsMission()) {
mission->SetUniqueMissionOrderID(missionOrder);
if (missionOrder > m_LastUsedMissionOrderUID) m_LastUsedMissionOrderUID = missionOrder;
}
currentM = currentM->NextSiblingElement();
m_Missions.insert_or_assign(missionId, mission);
}
}
void MissionComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
if (doc == nullptr) return;
auto shouldInsertMis = false;
auto* obj = doc->FirstChildElement("obj");
auto* mis = obj->FirstChildElement("mis");
if (mis == nullptr) {
mis = doc->NewElement("mis");
shouldInsertMis = true;
}
mis->DeleteChildren();
auto* done = doc->NewElement("done");
auto* cur = doc->NewElement("cur");
for (const auto& pair : m_Missions) {
auto* mission = pair.second;
if (mission) {
const auto complete = mission->IsComplete();
auto* m = doc->NewElement("m");
if (complete) {
mission->UpdateXml(m);
done->LinkEndChild(m);
continue;
}
if (mission->IsMission()) m->SetAttribute("o", mission->GetUniqueMissionOrderID());
mission->UpdateXml(m);
cur->LinkEndChild(m);
}
}
mis->InsertFirstChild(done);
mis->InsertEndChild(cur);
if (shouldInsertMis) {
obj->LinkEndChild(mis);
}
}
void MissionComponent::AddCollectible(int32_t collectibleID) {
// Check if this collectible is already in the list
if (HasCollectible(collectibleID)) {
return;
}
m_Collectibles.push_back(collectibleID);
}
bool MissionComponent::HasCollectible(int32_t collectibleID) {
return std::find(m_Collectibles.begin(), m_Collectibles.end(), collectibleID) != m_Collectibles.end();
}
bool MissionComponent::HasMission(uint32_t missionId) {
return GetMission(missionId) != nullptr;
}