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https://github.com/DarkflameUniverse/DarkflameServer.git
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ec501831e6
* remove complex queries and move logic to dDatabase remove unused code Use correct id fix arrows use correct parameter fix queries Update Property.cpp remove unused header remove extra include * fix tests * Update dGame/dComponents/PropertyEntranceComponent.h Co-authored-by: jadebenn <jadebenn@users.noreply.github.com> * Update dGame/User.h Co-authored-by: jadebenn <jadebenn@users.noreply.github.com> --------- Co-authored-by: jadebenn <jadebenn@users.noreply.github.com>
79 lines
2.2 KiB
C++
79 lines
2.2 KiB
C++
#ifndef USER_H
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#define USER_H
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#include <string>
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#include <vector>
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#include "RakNetTypes.h"
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#include "dCommonVars.h"
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#include <unordered_map>
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class Character;
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enum class eGameMasterLevel : uint8_t;
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struct BehaviorParams {
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uint32_t behavior;
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LWOOBJID objid;
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bool followup;
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};
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class User {
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public:
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User(const SystemAddress& sysAddr, const std::string& username, const std::string& sessionKey);
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User(const User& other);
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~User();
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User& operator=(const User& other);
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bool operator==(const User& other) const;
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uint32_t GetAccountID() const noexcept { return m_AccountID; }
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std::string& GetUsername() { return m_Username; }
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std::string& GetSessionKey() { return m_SessionKey; }
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SystemAddress& GetSystemAddress() { return m_SystemAddress; }
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eGameMasterLevel GetMaxGMLevel() { return m_MaxGMLevel; }
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uint32_t GetLastCharID() { return m_LastCharID; }
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void SetLastCharID(uint32_t newCharID) { m_LastCharID = newCharID; }
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std::vector<Character*>& GetCharacters() { return m_Characters; }
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Character* GetLastUsedChar();
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void SetLoggedInChar(const LWOOBJID& objID) { m_LoggedInCharID = objID; }
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LWOOBJID& GetLoggedInChar() { return m_LoggedInCharID; }
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bool GetLastChatMessageApproved() { return m_LastChatMessageApproved; }
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void SetLastChatMessageApproved(bool approved) { m_LastChatMessageApproved = approved; }
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const std::unordered_map<std::string, bool>& GetIsBestFriendMap() { return m_IsBestFriendMap; }
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void UpdateBestFriendValue(const std::string_view playerName, const bool newValue);
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bool GetIsMuted() const;
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time_t GetMuteExpire() const;
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void SetMuteExpire(time_t value);
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// Added for GameMessageHandler
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std::unordered_map<uint32_t, BehaviorParams> uiBehaviorHandles;
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void UserOutOfSync();
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private:
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uint32_t m_AccountID;
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std::string m_Username;
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std::string m_SessionKey;
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SystemAddress m_SystemAddress;
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eGameMasterLevel m_MaxGMLevel; //The max GM level this account can assign to it's characters
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uint32_t m_LastCharID;
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std::vector<Character*> m_Characters;
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LWOOBJID m_LoggedInCharID;
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std::unordered_map<std::string, bool> m_IsBestFriendMap;
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bool m_LastChatMessageApproved = false;
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int m_AmountOfTimesOutOfSync = 0;
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const int m_MaxDesyncAllowed = 12;
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time_t m_MuteExpire;
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};
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#endif // USER_H
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