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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 06:27:24 +00:00
e524b86e12
* breakout the component types into a scoped enum tested that things are the same as they were before * fix missed rename * fix brick-by-brick name to be crafting because that's what it is
24 lines
772 B
C++
24 lines
772 B
C++
#include "ModelComponent.h"
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#include "Entity.h"
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#include "ePhysicsBehaviorType.h"
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ModelComponent::ModelComponent(Entity* parent) : Component(parent) {
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m_DirtyModelInfo = false;
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m_IsPickable = false;
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m_PhysicsType = ePhysicsBehaviorType::STANDARD;
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m_OriginalPosition = m_Parent->GetDefaultPosition();
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m_OriginalRotation = m_Parent->GetDefaultRotation();
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}
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void ModelComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
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outBitStream->Write(m_DirtyModelInfo || bIsInitialUpdate);
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if (m_DirtyModelInfo || bIsInitialUpdate) {
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outBitStream->Write(m_IsPickable);
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outBitStream->Write(m_PhysicsType);
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outBitStream->Write(m_OriginalPosition);
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outBitStream->Write(m_OriginalRotation);
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m_DirtyModelInfo = false;
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}
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}
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