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d138b7b878
* Make case consistent * How modular can you go? Holy modular * Add comments * Initialize values
10 lines
332 B
C++
10 lines
332 B
C++
#include "RenameMessage.h"
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RenameMessage::RenameMessage(AMFArrayValue* arguments) : BehaviorMessageBase(arguments) {
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auto* nameAmf = arguments->FindValue<AMFStringValue>("Name");
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if (!nameAmf) return;
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name = nameAmf->GetStringValue();
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Game::logger->LogDebug("RenameMessage", "behaviorId %i n %s", behaviorId, name.c_str());
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}
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