mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-28 00:17:23 +00:00
5973430720
Wincent's attempt at making LU into something it isn't supposed to be, an ARPG.
133 lines
2.3 KiB
C++
133 lines
2.3 KiB
C++
#include "StatProperty.h"
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#include <sstream>
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StatProperty::StatProperty(eStatTypes type, eStatModifier modifier, float value) {
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this->type = type;
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this->modifier = modifier;
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this->value = value;
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}
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std::string StatProperty::HtmlString() {
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// "<font color=\"#38B6FF\">Physical: +20%</font>\n..."
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std::stringstream ss;
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ss << "<font color=\"";
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switch (type)
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{
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case eStatTypes::Health:
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ss << "#FF0000";
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break;
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case eStatTypes::Armor:
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ss << "#525252";
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break;
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case eStatTypes::Imagination:
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ss << "#0077FF";
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break;
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case eStatTypes::Physical:
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ss << "#FF9500";
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break;
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case eStatTypes::Electric:
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ss << "#0059FF";
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break;
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case eStatTypes::Corruption:
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ss << "#5500FF";
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break;
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case eStatTypes::Heat:
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ss << "#FF6A00";
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break;
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case eStatTypes::Shadow:
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ss << "#0D0061";
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break;
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case eStatTypes::Pierce:
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ss << "#611200";
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break;
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case eStatTypes::Vitality:
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ss << "#2D0800";
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break;
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case eStatTypes::Domination:
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ss << "#CF00A5";
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break;
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default:
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ss << "#FFFFFF";
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break;
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}
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ss << "\">";
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switch (type)
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{
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case eStatTypes::Health:
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ss << "Health";
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break;
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case eStatTypes::Armor:
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ss << "Armor";
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break;
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case eStatTypes::Imagination:
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ss << "Imagination";
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break;
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case eStatTypes::Physical:
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ss << "Physical";
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break;
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case eStatTypes::Electric:
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ss << "Electric";
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break;
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case eStatTypes::Corruption:
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ss << "Corruption";
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break;
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case eStatTypes::Heat:
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ss << "Heat";
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break;
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case eStatTypes::Shadow:
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ss << "Shadow";
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break;
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case eStatTypes::Pierce:
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ss << "Pierce";
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break;
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case eStatTypes::Vitality:
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ss << "Vitality";
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break;
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case eStatTypes::Domination:
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ss << "Domination";
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break;
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default:
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ss << "Unknown";
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break;
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}
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switch (modifier)
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{
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case eStatModifier::DamageResistance:
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ss << " Resistance";
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break;
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case eStatModifier::DamagePercent:
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case eStatModifier::DamageAbsolute:
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ss << " Damage";
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break;
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}
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ss << "</font>";
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switch (modifier)
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{
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case eStatModifier::Percent:
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case eStatModifier::DamagePercent:
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case eStatModifier::DamageResistance:
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{
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float percent = value * 100.0f;
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// Round to 2 decimal places
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percent = static_cast<float>(static_cast<int32_t>(percent * 100.0f)) / 100.0f;
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ss << ": +" << percent << "%";
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}
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break;
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case eStatModifier::Absolute:
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case eStatModifier::DamageAbsolute:
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default:
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ss << ": +" << value;
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break;
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}
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return ss.str();
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}
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