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5973430720
Wincent's attempt at making LU into something it isn't supposed to be, an ARPG.
57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
#include "DamageProfile.h"
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#include "tinyxml2.h"
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std::map<int32_t, DamageProfile> DamageProfile::s_DamageProfiles;
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void DamageProfile::LoadDamageProfiles(const std::string& filename) {
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tinyxml2::XMLDocument doc;
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doc.LoadFile(filename.c_str());
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auto root = doc.FirstChildElement("DamageProfiles");
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for (auto element = root->FirstChildElement("DamageProfile"); element != nullptr; element = element->NextSiblingElement("DamageProfile")) {
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auto skillID = element->IntAttribute("skillID");
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DamageProfile damageProfile(skillID);
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for (auto damageElement = element->FirstChildElement("Damage"); damageElement != nullptr; damageElement = damageElement->NextSiblingElement("Damage")) {
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auto statType = damageElement->IntAttribute("type");
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auto value = damageElement->FloatAttribute("value");
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damageProfile.AddDamageProfile(static_cast<eStatTypes>(statType), value);
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}
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s_DamageProfiles.emplace(skillID, damageProfile);
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}
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}
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DamageProfile* DamageProfile::FindDamageProfile(int32_t skillID) {
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const auto& it = s_DamageProfiles.find(skillID);
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if (it != s_DamageProfiles.end()) {
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return &it->second;
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}
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return nullptr;
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}
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DamageProfile::DamageProfile(int32_t skillID) {
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this->m_SkillID = skillID;
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}
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void DamageProfile::AddDamageProfile(eStatTypes statType, float value) {
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m_DamageProfile[statType] = value;
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}
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float DamageProfile::GetDamageProfile(eStatTypes statType) const {
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const auto& it = m_DamageProfile.find(statType);
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if (it != m_DamageProfile.end()) {
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return it->second;
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}
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return 0.0f;
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}
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