DarkflameServer/dGame/dGrim/DamageProfile.cpp
wincent 5973430720 Grim LU
Wincent's attempt at making LU into something it isn't supposed to be, an ARPG.
2023-07-15 10:54:41 +02:00

57 lines
1.5 KiB
C++

#include "DamageProfile.h"
#include "tinyxml2.h"
std::map<int32_t, DamageProfile> DamageProfile::s_DamageProfiles;
void DamageProfile::LoadDamageProfiles(const std::string& filename) {
tinyxml2::XMLDocument doc;
doc.LoadFile(filename.c_str());
auto root = doc.FirstChildElement("DamageProfiles");
for (auto element = root->FirstChildElement("DamageProfile"); element != nullptr; element = element->NextSiblingElement("DamageProfile")) {
auto skillID = element->IntAttribute("skillID");
DamageProfile damageProfile(skillID);
for (auto damageElement = element->FirstChildElement("Damage"); damageElement != nullptr; damageElement = damageElement->NextSiblingElement("Damage")) {
auto statType = damageElement->IntAttribute("type");
auto value = damageElement->FloatAttribute("value");
damageProfile.AddDamageProfile(static_cast<eStatTypes>(statType), value);
}
s_DamageProfiles.emplace(skillID, damageProfile);
}
}
DamageProfile* DamageProfile::FindDamageProfile(int32_t skillID) {
const auto& it = s_DamageProfiles.find(skillID);
if (it != s_DamageProfiles.end()) {
return &it->second;
}
return nullptr;
}
DamageProfile::DamageProfile(int32_t skillID) {
this->m_SkillID = skillID;
}
void DamageProfile::AddDamageProfile(eStatTypes statType, float value) {
m_DamageProfile[statType] = value;
}
float DamageProfile::GetDamageProfile(eStatTypes statType) const {
const auto& it = m_DamageProfile.find(statType);
if (it != m_DamageProfile.end()) {
return it->second;
}
return 0.0f;
}