DarkflameServer/dGame/dBehaviors/AirMovementBehavior.cpp
2024-03-08 15:44:02 -06:00

52 lines
1.5 KiB
C++

#include "AirMovementBehavior.h"
#include "BehaviorBranchContext.h"
#include "BehaviorContext.h"
#include "EntityManager.h"
#include "Game.h"
#include "Logger.h"
void AirMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
uint32_t handle{};
if (!bitStream.Read(handle)) {
Log::Warn("Unable to read handle from bitStream, aborting Handle! {:d}", bitStream.GetNumberOfUnreadBits());
return;
}
context->RegisterSyncBehavior(handle, this, branch, this->m_Timeout);
}
void AirMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
const auto handle = context->GetUniqueSkillId();
bitStream.Write(handle);
}
void AirMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
uint32_t behaviorId{};
if (!bitStream.Read(behaviorId)) {
Log::Warn("Unable to read behaviorId from bitStream, aborting Sync! {:d}", bitStream.GetNumberOfUnreadBits());
return;
}
LWOOBJID target{};
if (!bitStream.Read(target)) {
Log::Warn("Unable to read target from bitStream, aborting Sync! {:d}", bitStream.GetNumberOfUnreadBits());
return;
}
auto* behavior = CreateBehavior(behaviorId);
if (Game::entityManager->GetEntity(target) != nullptr) {
branch.target = target;
}
behavior->Handle(context, bitStream, branch);
}
void AirMovementBehavior::Load() {
this->m_Timeout = (GetFloat("timeout_ms") / 1000.0f);
}