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ModularBuildFinish hardcoded the item a finished build becomes (6416 for 3 parts, 8092 for 7) and the car chassis part (8129) that the every-part-swapped check skips. They now come from ModularBuildComponent: createdLOT, <numberOfParts> and the <ExamplePartLOT> of the <rootPart> module (new CDModularBuildComponentTable). Same results with the 1.10.64 cdclient; tests cover the xml parsing and the lookup. Refs issue 691 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
30 lines
937 B
CMake
30 lines
937 B
CMake
set(DGAMETEST_SOURCES
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"GameDependencies.cpp"
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"ModularBuildTableTests.cpp"
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)
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add_subdirectory(dComponentsTests)
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list(APPEND DGAMETEST_SOURCES ${DCOMPONENTS_TESTS})
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add_subdirectory(dGameMessagesTests)
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list(APPEND DGAMETEST_SOURCES ${DGAMEMESSAGES_TESTS})
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file(COPY ${GAMEMESSAGE_TESTBITSTREAMS} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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file(COPY ${COMPONENT_TEST_DATA} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
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# Add the executable. Remember to add all tests above this!
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add_executable(dGameTests ${DGAMETEST_SOURCES})
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if(APPLE)
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add_custom_target(dGameTestsLink
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${CMAKE_COMMAND} -E copy $<TARGET_FILE:MariaDB::ConnCpp> ${CMAKE_CURRENT_BINARY_DIR})
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add_dependencies(dGameTests dGameTestsLink)
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endif()
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target_link_libraries(dGameTests ${COMMON_LIBRARIES} GTest::gtest_main
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dGame dScripts dPhysics Detour Recast tinyxml2 dWorldServer dZoneManager dChatFilter dNavigation)
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# Discover the tests
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gtest_discover_tests(dGameTests)
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