Files
DarkflameServer/tests/dGameTests/CMakeLists.txt
Aaron Kimbrell 7968dd0fb5 refactor: modular build items and root part come from ModularBuildComponent
ModularBuildFinish hardcoded the item a finished build becomes (6416 for 3 parts, 8092 for 7) and the car chassis part (8129) that the every-part-swapped check skips. They now come from ModularBuildComponent: createdLOT, <numberOfParts> and the <ExamplePartLOT> of the <rootPart> module (new CDModularBuildComponentTable). Same results with the 1.10.64 cdclient; tests cover the xml parsing and the lookup.

Refs issue 691

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-16 20:50:12 -05:00

30 lines
937 B
CMake

set(DGAMETEST_SOURCES
"GameDependencies.cpp"
"ModularBuildTableTests.cpp"
)
add_subdirectory(dComponentsTests)
list(APPEND DGAMETEST_SOURCES ${DCOMPONENTS_TESTS})
add_subdirectory(dGameMessagesTests)
list(APPEND DGAMETEST_SOURCES ${DGAMEMESSAGES_TESTS})
file(COPY ${GAMEMESSAGE_TESTBITSTREAMS} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
file(COPY ${COMPONENT_TEST_DATA} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
# Add the executable. Remember to add all tests above this!
add_executable(dGameTests ${DGAMETEST_SOURCES})
if(APPLE)
add_custom_target(dGameTestsLink
${CMAKE_COMMAND} -E copy $<TARGET_FILE:MariaDB::ConnCpp> ${CMAKE_CURRENT_BINARY_DIR})
add_dependencies(dGameTests dGameTestsLink)
endif()
target_link_libraries(dGameTests ${COMMON_LIBRARIES} GTest::gtest_main
dGame dScripts dPhysics Detour Recast tinyxml2 dWorldServer dZoneManager dChatFilter dNavigation)
# Discover the tests
gtest_discover_tests(dGameTests)