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* Database: Convert to proper namespace * Database: Use base class and getter * Database: Move files around * Database: Add property Management query Database: Move over user queries Tested at gm 0 that pre-approved names are pre-approved, unapproved need moderator approval deleting characters deletes the selcted one refreshing the character page shows the last character you logged in as tested all my characters show up when i login tested that you can delete all 4 characters and the correct character is selected each time tested renaming, approving names as gm0 Database: Add ugc model getter Hey it works, look I got around the mariadb issue. Database: Add queries Database: consolidate name query Database: Add friends list query Update name of approved names query Documentation Database: Add name check Database: Add BFF Query Database: Move BFF Setter Database: Move new friend query Database: Add remove friend queries Database: Add activity log Database: Add ugc & prop content removal Database: Add model update Database: Add migration queries Database: Add character and xml queries Database: Add user queries Untested, but compiling code Need to test that new character names are properly assigned in the following scenarios gm 0 and pre-approved name gm 0 and unapproved name gm 9 and pre-approved name gm 9 and unapproved name Database: constify function arguments Database: Add pet queries * Database: Move property model queries Untested. Need to test placing a new model moving existing one removing ugc model placing ugc model moving ugc model(?) changing privacy option variously change description and name approve property can properly travel to property * Property: Move stale reference deletion * Database: Move performance update query * Database: Add bug report query * Database: Add cheat detection query * Database: Add mail send query * Untested code need to test mailing from slash command, from all users of SendMail, getting bbb of a property and sending messages to bffs * Update CDComponentsRegistryTable.h Database: Rename and add further comments Datavbase: Add comments Add some comments Build: Fix PCH directories Database: Fix time thanks apple Database: Fix compiler warnings Overload destructor Define specialty for time_t Use string instead of string_view for temp empty string Update CDTable.h Property: Update queries to use mapId Database: Reorganize Reorganize into CDClient folder and GameDatabase folder for clearer meanings and file structure Folders: Rename to GameDatabase MySQL: Remove MySQL Specifier from table Database: Move Tables to Interfaces Database: Reorder functions in header Database: Simplify property queries Database: Remove unused queries Remove extra query definitions as well Database: Consolidate User getters Database: Comment logs Update MySQLDatabase.cpp Database: Use generic code Playkey: Fix bad optional access Database: Move stuff around WorldServer: Update queries Ugc reduced by many scopes use new queries very fast tested that ugc still loads Database: Add auth queries I tested that only the correct password can sign into an account. Tested that disabled playkeys do not allow the user to play the game Database: Add donation query Database: add objectId queries Database: Add master queries Database: Fix mis-named function Database: Add slash command queries Mail: Fix itemId type CharFilter: Use new query ObjectID: Remove duplicate code SlashCommand: Update query with function Database: Add mail queries Ugc: Fix issues with saving models Resolve large scope blocks as well * Database: Add debug try catch rethrow macro * General fixes * fix play key not working * Further fixes --------- Co-authored-by: Aaron Kimbre <aronwk.aaron@gmail.com>
56 lines
1.9 KiB
C++
56 lines
1.9 KiB
C++
#include "CDBehaviorParameterTable.h"
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#include "GeneralUtils.h"
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uint64_t GetKey(const uint32_t behaviorID, const uint32_t parameterID) {
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uint64_t key = behaviorID;
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key <<= 31U;
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key |= parameterID;
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return key;
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}
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void CDBehaviorParameterTable::LoadValuesFromDatabase() {
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM BehaviorParameter");
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while (!tableData.eof()) {
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uint32_t behaviorID = tableData.getIntField("behaviorID", -1);
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auto candidateStringToAdd = std::string(tableData.getStringField("parameterID", ""));
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auto parameter = m_ParametersList.find(candidateStringToAdd);
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uint32_t parameterId;
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if (parameter != m_ParametersList.end()) {
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parameterId = parameter->second;
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} else {
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parameterId = m_ParametersList.insert(std::make_pair(candidateStringToAdd, m_ParametersList.size())).first->second;
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}
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uint64_t hash = GetKey(behaviorID, parameterId);
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float value = tableData.getFloatField("value", -1.0f);
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m_Entries.insert(std::make_pair(hash, value));
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tableData.nextRow();
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}
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tableData.finalize();
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}
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float CDBehaviorParameterTable::GetValue(const uint32_t behaviorID, const std::string& name, const float defaultValue) {
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auto parameterID = this->m_ParametersList.find(name);
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if (parameterID == this->m_ParametersList.end()) return defaultValue;
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auto hash = GetKey(behaviorID, parameterID->second);
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// Search for specific parameter
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auto it = m_Entries.find(hash);
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return it != m_Entries.end() ? it->second : defaultValue;
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}
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std::map<std::string, float> CDBehaviorParameterTable::GetParametersByBehaviorID(uint32_t behaviorID) {
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uint64_t hashBase = behaviorID;
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std::map<std::string, float> returnInfo;
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for (auto& [parameterString, parameterId] : m_ParametersList) {
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uint64_t hash = GetKey(hashBase, parameterId);
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auto infoCandidate = m_Entries.find(hash);
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if (infoCandidate != m_Entries.end()) {
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returnInfo.insert(std::make_pair(parameterString, infoCandidate->second));
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}
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}
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return returnInfo;
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}
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