mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
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3a6313a3ba
* Assorted pet improvements * remove unecessary include * updates to address some feedback * fixed database code for testing * messinng around with tables * updated to address feedback * fix world hang * Remove at() in CDLootTableTable.cpp * Uncapitalize LOT variable * Uncapitalize LOT variable
32 lines
778 B
C++
32 lines
778 B
C++
#pragma once
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#include "CDTable.h"
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#include <cstdint>
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#include <string>
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struct CDPhysicsComponent {
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int32_t id;
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bool bStatic;
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std::string physicsAsset;
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UNUSED(bool jump);
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UNUSED(bool doubleJump);
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float speed;
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UNUSED(float rotSpeed);
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float playerHeight;
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float playerRadius;
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int32_t pcShapeType;
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int32_t collisionGroup;
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UNUSED(float airSpeed);
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UNUSED(std::string boundaryAsset);
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UNUSED(float jumpAirSpeed);
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UNUSED(float friction);
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UNUSED(std::string gravityVolumeAsset);
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};
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class CDPhysicsComponentTable : public CDTable<CDPhysicsComponentTable, std::map<uint32_t, CDPhysicsComponent>> {
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public:
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void LoadValuesFromDatabase();
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static const std::string GetTableName() { return "PhysicsComponent"; };
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CDPhysicsComponent* GetByID(const uint32_t componentID);
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};
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