DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/RenameMessage.h
David Markowitz 9655f0ee45 make include guards standards conforming
fix compile issues
2024-10-30 00:34:25 -07:00

21 lines
403 B
C++

#ifndef RENAMEMESSAGE_H
#define RENAMEMESSAGE_H
#include "BehaviorMessageBase.h"
class AMFArrayValue;
/**
* @brief Sent when a player renames this behavior
*/
class RenameMessage : public BehaviorMessageBase {
public:
RenameMessage(const AMFArrayValue& arguments);
[[nodiscard]] const std::string& GetName() const { return m_Name; };
private:
std::string m_Name;
};
#endif //!RENAMEMESSAGE_H