DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/BehaviorMessageBase.h
David Markowitz 9655f0ee45 make include guards standards conforming
fix compile issues
2024-10-30 00:34:25 -07:00

30 lines
948 B
C++

#ifndef BEHAVIORMESSAGEBASE_H
#define BEHAVIORMESSAGEBASE_H
#include <stdexcept>
#include <string>
#include "Amf3.h"
#include "dCommonVars.h"
enum class BehaviorState : uint32_t;
/**
* @brief The behaviorID target of this ControlBehaviors message
*
*/
class BehaviorMessageBase {
public:
static constexpr int32_t DefaultBehaviorId{ -1 };
BehaviorMessageBase(const AMFArrayValue& arguments) : m_BehaviorId{ GetBehaviorIdFromArgument(arguments) } {}
[[nodiscard]] int32_t GetBehaviorId() const noexcept { return m_BehaviorId; }
[[nodiscard]] bool IsDefaultBehaviorId() const noexcept { return m_BehaviorId == DefaultBehaviorId; }
protected:
[[nodiscard]] int32_t GetBehaviorIdFromArgument(const AMFArrayValue& arguments);
[[nodiscard]] int32_t GetActionIndexFromArgument(const AMFArrayValue& arguments, const std::string& keyName = "actionIndex") const;
int32_t m_BehaviorId{ DefaultBehaviorId };
};
#endif //!BEHAVIORMESSAGEBASE_H