DarkflameServer/dGame/dPropertyBehaviors/BlockDefinition.h
David Markowitz 9655f0ee45 make include guards standards conforming
fix compile issues
2024-10-30 00:34:25 -07:00

27 lines
894 B
C++

#ifndef BLOCKDEFINITION_H
#define BLOCKDEFINITION_H
#include <string>
class AMFArrayValue;
class BlockDefinition {
public:
BlockDefinition(const std::string& defaultValue = "", const float minimumValue = 0.0f, const float maximumValue = 0.0f);
static BlockDefinition blockDefinitionDefault;
[[nodiscard]] const std::string& GetDefaultValue() const { return m_DefaultValue; }
[[nodiscard]] float GetMinimumValue() const noexcept { return m_MinimumValue; }
[[nodiscard]] float GetMaximumValue() const noexcept { return m_MaximumValue; }
void SetDefaultValue(const std::string& value) { m_DefaultValue = value; }
void SetMinimumValue(const float value) noexcept { m_MinimumValue = value; }
void SetMaximumValue(const float value) noexcept { m_MaximumValue = value; }
private:
std::string m_DefaultValue;
float m_MinimumValue;
float m_MaximumValue;
};
#endif //!BLOCKDEFINITION_H