DarkflameServer/dGame/dComponents/ItemComponent.h
David Markowitz 9655f0ee45 make include guards standards conforming
fix compile issues
2024-10-30 00:34:25 -07:00

17 lines
412 B
C++

#ifndef ITEMCOMPONENT_H
#define ITEMCOMPONENT_H
#include "Component.h"
#include "eReplicaComponentType.h"
class ItemComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::ITEM;
ItemComponent(Entity* entity) : Component(entity) {}
void Serialize(RakNet::BitStream& bitStream, bool isConstruction) override;
};
#endif //!ITEMCOMPONENT_H