DarkflameServer/dDatabase/GameDatabase/ITables/IFriends.h
David Markowitz 9655f0ee45 make include guards standards conforming
fix compile issues
2024-10-30 00:34:25 -07:00

33 lines
1.1 KiB
C++

#ifndef IFRIENDS_H
#define IFRIENDS_H
#include <cstdint>
#include <optional>
#include <vector>
class IFriends {
public:
struct BestFriendStatus {
uint32_t playerCharacterId{};
uint32_t friendCharacterId{};
uint32_t bestFriendStatus{};
};
// Get the friends list for the given character id.
virtual std::vector<FriendData> GetFriendsList(const uint32_t charId) = 0;
// Get the best friend status for the given player and friend character ids.
virtual std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) = 0;
// Set the best friend status for the given player and friend character ids.
virtual void SetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId, const uint32_t bestFriendStatus) = 0;
// Add a friend to the given character id.
virtual void AddFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) = 0;
// Remove a friend from the given character id.
virtual void RemoveFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) = 0;
};
#endif //!IFRIENDS_H