DarkflameServer/dDatabase/GameDatabase/ITables/IAccounts.h
David Markowitz 9655f0ee45 make include guards standards conforming
fix compile issues
2024-10-30 00:34:25 -07:00

42 lines
1.2 KiB
C++

#ifndef IACCOUNTS_H
#define IACCOUNTS_H
#include <cstdint>
#include <optional>
#include <string>
#include <string_view>
enum class eGameMasterLevel : uint8_t;
class IAccounts {
public:
struct Info {
std::string bcryptPassword;
uint32_t id{};
uint32_t playKeyId{};
bool banned{};
bool locked{};
eGameMasterLevel maxGmLevel{};
};
// Get the account info for the given username.
virtual std::optional<IAccounts::Info> GetAccountInfo(const std::string_view username) = 0;
// Update the account's unmute time.
virtual void UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) = 0;
// Update the account's ban status.
virtual void UpdateAccountBan(const uint32_t accountId, const bool banned) = 0;
// Update the account's password.
virtual void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) = 0;
// Add a new account to the database.
virtual void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) = 0;
// Update the GameMaster level of an account.
virtual void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) = 0;
};
#endif //!IACCOUNTS_H