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e966d3a644
* Testing Scripts Testing splitting AgSpaceStuff into AgSpaceStuff and AgShipShake * fixed inclusions * Removed DoShake * cleaning up * consistent if statements * Update dScripts/ai/AG/AgShipShake.h Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com> --------- Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
23 lines
595 B
CMake
23 lines
595 B
CMake
set(DSCRIPTS_SOURCES_AI_AG
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"AgShipPlayerDeathTrigger.cpp"
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"AgSpaceStuff.cpp"
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"AgShipShake.cpp"
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"AgShipPlayerShockServer.cpp"
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"AgImagSmashable.cpp"
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"ActSharkPlayerDeathTrigger.cpp"
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"AgBusDoor.cpp"
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"AgTurret.cpp"
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"AgFans.cpp"
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"AgSalutingNpcs.cpp"
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"AgJetEffectServer.cpp"
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"AgQbElevator.cpp"
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"AgStromlingProperty.cpp"
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"AgDarkSpiderling.cpp"
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"AgPicnicBlanket.cpp"
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"AgStagePlatforms.cpp"
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"AgQbWall.cpp")
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add_library(dScriptsAiAG OBJECT ${DSCRIPTS_SOURCES_AI_AG})
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target_include_directories(dScriptsAiAG PUBLIC ".")
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target_precompile_headers(dScriptsAiAG REUSE_FROM dScriptsBase)
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