mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 05:27:19 +00:00
26 lines
1.1 KiB
C++
26 lines
1.1 KiB
C++
#pragma once
|
|
|
|
#include "dCommonVars.h"
|
|
#include "eLootSourceType.h"
|
|
#include <unordered_map>
|
|
|
|
class Entity;
|
|
|
|
namespace Loot {
|
|
struct Info {
|
|
LWOOBJID id = 0;
|
|
LOT lot = 0;
|
|
uint32_t count = 0;
|
|
};
|
|
|
|
std::unordered_map<LOT, int32_t> RollLootMatrix(Entity* player, uint32_t matrixIndex);
|
|
std::unordered_map<LOT, int32_t> RollLootMatrix(uint32_t matrixIndex);
|
|
void CacheMatrix(const uint32_t matrixIndex);
|
|
void GiveLoot(Entity* player, uint32_t matrixIndex, eLootSourceType lootSourceType = eLootSourceType::NONE);
|
|
void GiveLoot(Entity* player, std::unordered_map<LOT, int32_t>& result, eLootSourceType lootSourceType = eLootSourceType::NONE);
|
|
void GiveActivityLoot(Entity* player, Entity* source, uint32_t activityID, int32_t rating = 0);
|
|
void DropLoot(Entity* player, Entity* killedObject, uint32_t matrixIndex, uint32_t minCoins, uint32_t maxCoins);
|
|
void DropLoot(Entity* player, Entity* killedObject, std::unordered_map<LOT, int32_t>& result, uint32_t minCoins, uint32_t maxCoins);
|
|
void DropActivityLoot(Entity* player, Entity* source, uint32_t activityID, int32_t rating = 0);
|
|
};
|